2012-11-15 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
maxxrauh98
Posts: 75
Joined: Tue Oct 16, 2012 8:21 pm
Team: privateer
Location: nor cal

Re: 2012-11-15 snapshot

Post by maxxrauh98 »

Pumaxcs wrote:
MXTrent75287 wrote:You have to right click mx.exe, create shortcut, and enter "--erode #" in the target line. Read the FAQ it has a pic
Just as he said. Once the shortcut is created then...

right click icon<properties<target< and add --erode #<apply

The FAQ gives a step by step and picture.
http://forum.mxsimulator.com/viewtopic.php?f=1&t=1212
oh my gosh thank you all so much!! i have been trying to turn erode on for months!!
CrazyCanadianMX
Posts: 858
Joined: Tue Jun 21, 2011 3:51 am
Team: HIRE ME

Re: 2012-11-15 snapshot

Post by CrazyCanadianMX »

(Y)
_____________________________
For lack of a better Signature.
luke44mx
Posts: 366
Joined: Mon Apr 09, 2012 7:17 am
Team: Karma Racing/Design
Location: Behind you...

Re: 2012-11-15 snapshot

Post by luke44mx »

i havent been on in forever andnow i cant find my mx.exe folder. i used to have it in my taskbar.
McLovin wrote:GUYS YOU BETTER NOT TALK BAD ABOUT THIS KID, HE'S GONNA CALL YOU A COCK THEN ASK WHY YOU'RE RIPPING HIM OFF SMH WHY HAVEN'T YOU PEOPLE LEARNED WORDS HURTTT
Image
Phathry25
Posts: 7481
Joined: Sat Dec 01, 2007 1:09 am
Team: No Frills Racing
Location: WI
Contact:

Re: 2012-11-15 snapshot

Post by Phathry25 »

Whatever you do don't search for mx.exe on your computer!
luke44mx
Posts: 366
Joined: Mon Apr 09, 2012 7:17 am
Team: Karma Racing/Design
Location: Behind you...

Re: 2012-11-15 snapshot

Post by luke44mx »

oh, no! I DID! Ahhh Its the end of the world!
McLovin wrote:GUYS YOU BETTER NOT TALK BAD ABOUT THIS KID, HE'S GONNA CALL YOU A COCK THEN ASK WHY YOU'RE RIPPING HIM OFF SMH WHY HAVEN'T YOU PEOPLE LEARNED WORDS HURTTT
Image
WellsMX524
Posts: 2111
Joined: Sun Feb 05, 2012 7:23 am
Team: Aspect Visual Co.
Location: Illinois/Wisconsin

Re: 2012-11-15 snapshot

Post by WellsMX524 »

This snapshot with erode is epic.
Makes me really optimistic for the 2013 supercross tracks.
ilka
Posts: 12
Joined: Thu Mar 15, 2012 10:31 pm
Team: Privateer

Re: 2012-11-15 snapshot

Post by ilka »

I get a very low framerate and lots of stutters when using erode and shaders together. Having to disable something :(
acr3w
Posts: 73
Joined: Sat Dec 01, 2012 12:33 pm
Team: vintage mx

Re: 2012-11-15 snapshot

Post by acr3w »

i cant make it work
p2sta
Posts: 3281
Joined: Fri Jul 30, 2010 7:08 am
Location: Czech Republic
Contact:

Re: 2012-11-15 snapshot

Post by p2sta »

because you didn't read the instructions
haggqvist
Posts: 352
Joined: Sun Jan 31, 2010 11:44 am
Location: Sweden

Re: 2012-11-15 snapshot

Post by haggqvist »

Excellent additions!

I am, however, having some difficulties getting the near/far clip plane settings to work.
This is what I have in the lighting file:

Code: Select all

sun_vector [ 1.00 1.00 1.00 ]
sun_color [ 1.00 1.00 1.00 ]
ambient [ 0.45 0.45 0.45 ]
global_ambient [ 0.0 0.0 0.0 ]
dynamic_lighting 1
near_plane 0.25
far_plane 10000.0
sky_n @2013.mxs.gp.rd02.fermo/skybox/skybox.blank.png
sky_e @2013.mxs.gp.rd02.fermo/skybox/skybox.blank.png
sky_s @2013.mxs.gp.rd02.fermo/skybox/skybox.blank.png
sky_w @2013.mxs.gp.rd02.fermo/skybox/skybox.blank.png
sky_u @2013.mxs.gp.rd02.fermo/skybox/skybox.blank.png
sky_env @2013.mxs.gp.rd02.fermo/skybox/skybox.blank.png
I have tried loads of values for the far_plane setting but it doesn't seem to be working, all the different values give the exact same clipping range.
Btw, am I right in assuming that the value for the clipping plane is in feet?
Image
jlv
Site Admin
Posts: 15121
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: 2012-11-15 snapshot

Post by jlv »

I just tested it and it seemed OK to me. I wouldn't mess with the near plane unless I had a good reason BTW.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
haggqvist
Posts: 352
Joined: Sun Jan 31, 2010 11:44 am
Location: Sweden

Re: 2012-11-15 snapshot

Post by haggqvist »

Here's what I get for the surrounding terrain object for Fermo.
The exact same code as above but without the near_plane setting and with three different values for far_plane.
Image
far_plane 5000

Image
far_plane 10000

Image
far_plane 50000

From a crude measurement in Google Earth it seems to be stuck at about 3000 ft.
Image
jlv
Site Admin
Posts: 15121
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: 2012-11-15 snapshot

Post by jlv »

Try this:

http://mxsimulator.com/snapshots/mx-2012-12-17-1144.exe
http://mxsimulator.com/snapshots/mxbin-2012-12-17-1144

The skybox was clipping it. I tested it by using a huge terrain, which resets values set by the skybox, so I didn't see it in my tests. It now disables depth buffer writes while drawing the skybox.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
haggqvist
Posts: 352
Joined: Sun Jan 31, 2010 11:44 am
Location: Sweden

Re: 2012-11-15 snapshot

Post by haggqvist »

Seems like it's working perfectly now, cheers!
Still haven't tried it with a proper skybox though.
Image
Image
Post Reply