2013-05-03 snapshot
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Re: 2013-05-03 snapshot
If I don't ever use the editor will this snapshot be needed?
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Re: 2013-05-03 snapshot
If you don't edit tracks you can skip this one.
Josh Vanderhoof
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Re: 2013-05-03 snapshot
Could you add the "global mask" idea for the decals like DJ suggested a while back? It would make things a lot easier.

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Re: 2013-05-03 snapshot
Assuming you mean sharing the alpha channel in the norm/spec maps, it would be slower and uglier code. I'd recommend working with unmasked images and a single mask and using a script to export the final maps.
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Re: 2013-05-03 snapshot
Nah, my idea was basically texture splatting layers. So you have a tiled layer, and a separate alpha map that controls where that tile shows up on the map, and with what opacity
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Re: 2013-05-03 snapshot
I forgot about that. I have some other ideas I'd like to try first.
Josh Vanderhoof
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Re: 2013-05-03 snapshot
id love to see this!DJ99X wrote:Nah, my idea was basically texture splatting layers. So you have a tiled layer, and a separate alpha map that controls where that tile shows up on the map, and with what opacity
thats how reflex tracks are done, its way faster and easy to edit/ scale ect.
reflex Uses an RGB bitmap (.bmp) to create a "mask map", you can paint either black, red, green or blue. then there is one tilable texture allocated to each colour.(so you can only use 4 textures). then the alpha for this controls reflection/wet look. - white is wet, black is dry.
heres lost meadow from reflex's main image and alpha channel.


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Re: 2013-05-03 snapshot
That would be so sick. I don't really know much about making tracks, but that would increase the shading and appearance of the tracks right? Like when the texuring changd in like... 2010 was it?al167 wrote:id love to see this!DJ99X wrote:Nah, my idea was basically texture splatting layers. So you have a tiled layer, and a separate alpha map that controls where that tile shows up on the map, and with what opacity
thats how reflex tracks are done, its way faster and easy to edit/ scale ect.
reflex Uses an RGB bitmap (.bmp) to create a "mask map", you can paint either black, red, green or blue. then there is one tilable texture allocated to each colour.(so you can only use 4 textures). then the alpha for this controls reflection/wet look. - white is wet, black is dry.
heres lost meadow from reflex's main image and alpha channel.

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Re: 2013-05-03 snapshot
Big Thanks JLV is great !
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Re: 2013-05-03 snapshot
love all your snapshot's JLV, i am so looking forward to this next snapshot. Is it close or what is instored for it thanks JLV
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Re: 2013-05-03 snapshot
Haven't changed the client at all recently. Been adding new features to the server. So far I've added this -
- persistent muting
- you can now force a UID to always have the same name
- you can now send server commands to mxserver from an external script
- mxserver can now call external scripts
- persistent muting
- you can now force a UID to always have the same name
- you can now send server commands to mxserver from an external script
- mxserver can now call external scripts
Josh Vanderhoof
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If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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jlv@mxsimulator.com
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Re: 2013-05-03 snapshot
jlv wrote:- persistent muting
- you can now force a UID to always have the same name

This is a block of text that can be added to posts you make. There is a 255 character limit.
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Re: 2013-05-03 snapshot
I like and knowing JLV that isn't were it will stop either there will be more.jlv wrote:- you can now send server commands to mxserver from an external script
- mxserver can now call external scripts
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Re: 2013-05-03 snapshot
MX181 wrote:I like and knowing JLV that isn't were it will stop either there will be more.jlv wrote:- you can now send server commands to mxserver from an external script
- mxserver can now call external scripts
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Re: 2013-05-03 snapshot
Sojlv wrote:Haven't changed the client at all recently. Been adding new features to the server. So far I've added this -
- persistent muting
- you can now force a UID to always have the same name
- you can now send server commands to mxserver from an external script
- mxserver can now call external scripts



