2013-05-03 snapshot
Re: 2013-05-03 snapshot
have you completed the scrambled ".saf" yet?
Re: 2013-05-03 snapshot
Sorry Phat. I blame the 150. To make up for it, here's a story on living life with huge muscles.Phathry25 wrote:I DID NOT INVEST $84 INTO THIS DAMN GAME FOR SERVER UPDATES AND SCRAMBLED FILES! :twisted:
I'm definitely going to do something about that. The main question would be what primitive to use. I'd like it to prevent thin objects since they're sure to cause funky collisions at high speeds.barrington314 wrote:Can i beg for mesh collisions?
Josh Vanderhoof
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Re: 2013-05-03 snapshot
Thought I had the main algorithm done a couple of days ago but discovered I had a broken extended precision division routine which made it fail sometimes. Had to do this instead of the simpler routine I originally had. I could have used my normal long divide routine, but since this divides by the same number a lot the multiply by inverse way will make it load scrambled files much faster. Seems to work now so I just have to integrate it into the game.mxchild wrote:have you completed the scrambled ".saf" yet?
Josh Vanderhoof
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Re: 2013-05-03 snapshot
jlv wrote:Thought I had the main algorithm done a couple of days ago but discovered I had a broken extended precision division routine which made it fail sometimes. Had to do this instead of the simpler routine I originally had. I could have used my normal long divide routine, but since this divides by the same number a lot the multiply by inverse way will make it load scrambled files much faster. Seems to work now so I just have to integrate it into the game.mxchild wrote:have you completed the scrambled ".saf" yet?
barrington314 wrote:awood is right
Leclair wrote:My name is barking
2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th OverallLeclair wrote:i fuck you
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th
Re: 2013-05-03 snapshot
So longer load times??jlv wrote:Thought I had the main algorithm done a couple of days ago but discovered I had a broken extended precision division routine which made it fail sometimes. Had to do this instead of the simpler routine I originally had. I could have used my normal long divide routine, but since this divides by the same number a lot the multiply by inverse way will make it load scrambled files much faster. Seems to work now so I just have to integrate it into the game.mxchild wrote:have you completed the scrambled ".saf" yet?
Hi
Re: 2013-05-03 snapshot
Longer load times but nothing unreasonable.
Wood, it's not too complicated. Imagine you had to divide a lot of numbers by the same number. The fast way to do it would be to figure out the inverse of that number and multiply by that instead of dividing.
Wood, it's not too complicated. Imagine you had to divide a lot of numbers by the same number. The fast way to do it would be to figure out the inverse of that number and multiply by that instead of dividing.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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Re: 2013-05-03 snapshot
lol i got it.jlv wrote:Longer load times but nothing unreasonable.
Wood, it's not too complicated. Imagine you had to divide a lot of numbers by the same number. The fast way to do it would be to figure out the inverse of that number and multiply by that instead of dividing.
it was mostly this part
broken extended precision division routine
barrington314 wrote:awood is right
Leclair wrote:My name is barking
2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th OverallLeclair wrote:i fuck you
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th
Re: 2013-05-03 snapshot
I just pissed myself.AWood wrote:jlv wrote:Thought I had the main algorithm done a couple of days ago but discovered I had a broken extended precision division routine which made it fail sometimes. Had to do this instead of the simpler routine I originally had. I could have used my normal long divide routine, but since this divides by the same number a lot the multiply by inverse way will make it load scrambled files much faster. Seems to work now so I just have to integrate it into the game.mxchild wrote:have you completed the scrambled ".saf" yet?
We're all just people with no fucks to give, let's be real.MX Disign'S wrote:Hello to sadden but I do not have him to ripper I have to find Template on puremxs thus I do not have him to ripper
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Re: 2013-05-03 snapshot
Any chance we're going to see the "fixed" stability anytime soon? I'm very much looking forward to that!
Re: 2013-05-03 snapshot
That's a "I don't have a better estimate than what I've already given." The scrambled files are done though. Going to finish up some server scripts now then move on to the other stuff.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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Re: 2013-05-03 snapshot
So?..... a couple weeks until the lighting updates are done then?
jlv wrote:Here's a picture of my nuts.
Re: 2013-05-03 snapshot
it says "cant find game data" when i open it
Re: 2013-05-03 snapshot
We need some major update to keep things interesting thought.