Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
tyrm85
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Re: Upcoming Skins and Shader Maps #2

Post by tyrm85 »

JerryLaw wrote:first stage is done, now it's time to place the logos perfectly, some stitches and bake a norm / spec map + some proper shading


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Personally think that the green should be a little more neon.
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Ronny_Rocket
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Re: Upcoming Skins and Shader Maps #2

Post by Ronny_Rocket »

tyrm85 wrote:
JerryLaw wrote:first stage is done, now it's time to place the logos perfectly, some stitches and bake a norm / spec map + some proper shading


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Personally think that the green should be a little more neon.
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JerryLaw
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Re: Upcoming Skins and Shader Maps #2

Post by JerryLaw »

The gear is a black/yellow colorway, not black/green but I can see if I can find a brighter color.
vonhooseondon
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Re: Upcoming Skins and Shader Maps #2

Post by vonhooseondon »

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First bike skin/graphics kit i have ever made. A little to do still, any suggestions?
hughes
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Re: Upcoming Skins and Shader Maps #2

Post by hughes »

vonhooseondon wrote:http://i.imgur.com/jlBBlH8.jpg
First bike skin/graphics kit i have ever made. A little to do still, any suggestions?
It's not bad for a first skin. You should try making those number plates flow more with the shrouds. And try not to just copy and past any logo onto the bike; when you copy and past like that it makes it kinda pixilated and blurry.
And I can't really see the front fender or the front number plate but the fender doesn't look like it flows to well either.
I'm not trying to bum you out about your skin because it's better then what my first one was like, Just trying to give some constructive criticism for your next skin.
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vonhooseondon
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Re: Upcoming Skins and Shader Maps #2

Post by vonhooseondon »

It's not bad for a first skin. You should try making those number plates flow more with the shrouds. And try not to just copy and past any logo onto the bike; when you copy and past like that it makes it kinda pixilated and blurry.
And I can't really see the front fender or the front number plate but the fender doesn't look like it flows to well either.
I'm not trying to bum you out about your skin because it's better then what my first one was like, Just trying to give some constructive criticism for your next skin.[/quote]

T.Hanks for the cc, its kind of hard to try to make this particular kit flow since the red and white stripe point up into the seat. In my opinion the rear fender and shroud are basically the only things that look nice on this bike. The number plates were also just something i threw together in about a minute. I tend to work on it in about 20 minute bursts slightly improving it each timw :P
vonhooseondon
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Re: Upcoming Skins and Shader Maps #2

Post by vonhooseondon »

That was a failed quote...
geecomonster
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Location: Belgium

Re: Upcoming Skins and Shader Maps #2

Post by geecomonster »

Something i started today, 2014 FOX 360 Given Black-White-Red. Still a lot off work to do i know but what do you guys think ?
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Jaruro38
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Re: Upcoming Skins and Shader Maps #2

Post by Jaruro38 »

Looks nice! :D
Jeremy150
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Re: Upcoming Skins and Shader Maps #2

Post by Jeremy150 »

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2014 Alpinestars Techstar
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760Liam
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Re: Upcoming Skins and Shader Maps #2

Post by 760Liam »

Looks good, but you're missing the mesh that goes near the armpits. :)
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Jeremy150
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Re: Upcoming Skins and Shader Maps #2

Post by Jeremy150 »

760Liam wrote:Looks good, but you're missing the mesh that goes near the armpits. :)
You know, I was thinking of doing the mesh on the armpits, but Ive noticed people like Herlings, and Barcia don't have the mesh. Every Pro that wears it doesn't have the mesh, so I just went with that, since I had more references of pros.
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L2op
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Re: Upcoming Skins and Shader Maps #2

Post by L2op »

Hey, i'm here to show you something i started this morning, a Axo from 2009. Since i saw all the creator doing the new 2014 gears, i thought it would be cool to do a brand that we don't really have in the game, and do one of their best set of gear (from my own opinion ^^'). And i don't know if it's a good idea to post it here, like that, but it's a really bad quality on that picture, so yea i don't think i have to worry anymore ^^' Image
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Kording
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Re: Upcoming Skins and Shader Maps #2

Post by Kording »

This look pretty clean. Only thing I could notice is the "5" on the soulder is mirrored on the one side
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L2op
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Re: Upcoming Skins and Shader Maps #2

Post by L2op »

THanks Kording ! I didn't see it xD Thanks ;)
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