Post anything about MX Simulator here. Please. I'm begging you.
jlv
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Posts: 15011 Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
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by jlv » Fri Jan 03, 2014 10:46 pm
This update will patch version 1.8 up to version 1.9. This is for the full version, not the demo version.
Window users:
mxsimulator-1_9-update.exe
Linux users (untar this in your install directory):
mxsimulator-1_9-linux-x86-update.tar.gz
Changes since 1.8:
You can now draw lines with the editor. Freehand drawing is also smoother.
The editor now allows you to select more than one decal and rotate/scale/translate/copy them.
Scrambled files for creators who don't want their files extracted.
Dab force is now more coordinated with the steering.
Various bug fixes and optimizations.
The client version is now 17. So if you run a server you'll have to use --min-version 17 for require this version.
Hope no one's too disappointed this doesn't have the new models I was promising. They aren't done yet and I needed to get this stuff officially released before supercross starts. On the bright side, I won't have to rush them now so they should come out better for 1.10.
Prior updates:
Version 1.8:
Windows ,
Linux
Version 1.7:
Windows ,
Linux
Version 1.6:
Windows ,
Linux
Version 1.5:
Windows ,
Linux
Version 1.4:
Windows ,
Linux
Version 1.3:
Windows ,
Linux
Version 1.2:
Windows ,
Linux
Version 1.1:
Windows ,
Linux
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
iNoScope
Posts: 1292 Joined: Wed Jul 24, 2013 12:10 am
Location: Ontario, Canada
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by iNoScope » Fri Jan 03, 2014 10:50 pm
Thank you for this update. It's awesome!
m121c
Posts: 3056 Joined: Sun Feb 27, 2011 5:36 am
Location: Iowa
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by m121c » Sat Jan 04, 2014 2:33 am
Are there more models then just the wheels jlv?
jlv
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Posts: 15011 Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
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by jlv » Sat Jan 04, 2014 3:14 am
I have the high res versions of the swingarm and lower fork done. Upper fork is half done. The brake calipers are tricky!
I just hope I can translate this stuff onto low res meshes without losing too much.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
m121c
Posts: 3056 Joined: Sun Feb 27, 2011 5:36 am
Location: Iowa
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by m121c » Sat Jan 04, 2014 3:19 am
That looks really good! What do you have in mind for a plastic design? I'm guessing you won't be replicating and specific bike correct?
Re-topoing that brake caliper doesn't look like much fun to me, glad it's you and not me!
jlv
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Posts: 15011 Joined: Fri Nov 02, 2007 5:39 am
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by jlv » Sat Jan 04, 2014 3:52 am
I was going to make them pretty generic, but now that I've missed the Supercross deadline I'll probably give each bike its own bodywork.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
m121c
Posts: 3056 Joined: Sun Feb 27, 2011 5:36 am
Location: Iowa
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by m121c » Sat Jan 04, 2014 3:54 am
Sweet I'm actually really excited to see what you come up with. I've tried throwing around the idea of a concept bike, it's hard.
Robert196
Posts: 3408 Joined: Fri Sep 23, 2011 2:50 pm
Location: 192.168. 1.1
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by Robert196 » Sat Jan 04, 2014 3:58 am
That looks pretty epic!
| 2013 MotoOption Supercross 250 Eastside Champion | #turnbarcrew |
TeamHavocRacing
Posts: 8371 Joined: Thu Nov 19, 2009 5:52 am
Team: Havoc Racing
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by TeamHavocRacing » Sat Jan 04, 2014 3:59 am
That's exciting to see Josh! Beauty.
jlv wrote: If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
Pumaxcs
Posts: 13209 Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky
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by Pumaxcs » Sat Jan 04, 2014 4:41 am
Could pull what MVA did and just mix match frames/front ends and things that will technically get you off the list.
Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: ↑ Thu Nov 05, 2020 1:09 am
Pumaxcs would know better than I do.
YzJarne_196
Posts: 616 Joined: Sat Feb 11, 2012 4:00 pm
Location: Belgium
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by YzJarne_196 » Sat Jan 04, 2014 8:02 am
Thanks for the update Jlv! Modeling looks sick too
p2sta
Posts: 3279 Joined: Fri Jul 30, 2010 7:08 am
Location: Czech Republic
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by p2sta » Sat Jan 04, 2014 9:08 am
great job on the model Josh, didn't know you are such good modeler, but should have expect that as you are great in everything you do!
and of course thanks for the update
al167
Posts: 275 Joined: Sun Jan 01, 2012 10:34 pm
Team: Privateer
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by al167 » Sat Jan 04, 2014 9:34 am
nice update, we appreciate everything that you do mate!. I love the physics update. It seems less swappy and more controllable!!
also ill definitely be doing some custom start gates. can you please post a blend file of a stock one for reference?
richy34
Posts: 833 Joined: Thu Oct 15, 2009 3:10 pm
Team: skt t1
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by richy34 » Sat Jan 04, 2014 11:40 am
what model is jlv making?