2014 MotoOption Supercross Rd 15 - Seattle

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checkerz
Posts: 8791
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: 2014 MotoOption Supercross Rd 15 - Seattle

Post by checkerz »

Lo2Rider wrote:Better than last week's track but still overscaled IMO. Spacing is better, because of that the track has a good flow and is fun to rider. Maybe the fact that it is an easy track helps.

Having a so much big scale seems useless to me. It would be the same flow with a lower scale and would keep the bike to have those weird reactions because of the hard impacts due to bigger jumps.
The 900 other people already bitching about it being too small want to smack you upside the head right now.
Scotty226
Posts: 2225
Joined: Wed Feb 29, 2012 7:28 am
Team: Crisp Graphics
Location: Sydney

Re: 2014 MotoOption Supercross Rd 15 - Seattle

Post by Scotty226 »

checkerz wrote:
Lo2Rider wrote:Better than last week's track but still overscaled IMO. Spacing is better, because of that the track has a good flow and is fun to rider. Maybe the fact that it is an easy track helps.

Having a so much big scale seems useless to me. It would be the same flow with a lower scale and would keep the bike to have those weird reactions because of the hard impacts due to bigger jumps.
The 900 other people already bitching about it being too small want to smack you upside the head right now.
lol too true
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Lo2Rider
Posts: 267
Joined: Sat Jun 04, 2011 4:13 pm
Team: Privateer

Re: 2014 MotoOption Supercross Rd 15 - Seattle

Post by Lo2Rider »

checkerz wrote:
Lo2Rider wrote:Better than last week's track but still overscaled IMO. Spacing is better, because of that the track has a good flow and is fun to rider. Maybe the fact that it is an easy track helps.

Having a so much big scale seems useless to me. It would be the same flow with a lower scale and would keep the bike to have those weird reactions because of the hard impacts due to bigger jumps.
The 900 other people already bitching about it being too small want to smack you upside the head right now.
Yep... And i tell them to buy MX vs ATV or MXGP if they want arcade track :D .
Naax
Posts: 10
Joined: Wed Jan 30, 2013 10:34 am
Team: Privateer

Re: 2014 MotoOption Supercross Rd 15 - Seattle

Post by Naax »

client track modified- does not match server's track ??? Pls guys help ! I wanna play!
Naax
Posts: 10
Joined: Wed Jan 30, 2013 10:34 am
Team: Privateer

Re: 2014 MotoOption Supercross Rd 15 - Seattle

Post by Naax »

nobady ??'
grandzen
Posts: 143
Joined: Wed Apr 14, 2010 9:09 pm

Re: 2014 MotoOption Supercross Rd 15 - Seattle

Post by grandzen »

delete the .saf and the file named sx2014rd15seattle and download the track a new time and put it again in your personal folder!
BuddyTheElf
Posts: 2264
Joined: Tue Nov 29, 2011 10:47 pm
Team: Privateer
Location: UK

Re: 2014 MotoOption Supercross Rd 15 - Seattle

Post by BuddyTheElf »

This track is awesome. This kind of scale is way better than the huge tracks from the start of the series.
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