Ground Friction and Resistance Index

All about making tracks for MX Simulator
Manitou
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Re: Ground Friction and Resistance Index

Post by Manitou »

Where I must put these things....? :D
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DJ99X wrote:Download the demo, and install it. To turn it into a full version, you need to delete a folder called system32. Ignore all the warnings, just keep hitting yes and ok.
JT43
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Re: Ground Friction and Resistance Index

Post by JT43 »

Could someone please tell me the traction that was used on the 2010 Pala Raceway?
jlv wrote: Motardmatt220 is a crock of shit
KTM57 wrote: August is 13 years old and thinks he's hot shit because he's a lot younger than everyone else
waynesim
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Re: Ground Friction and Resistance Index

Post by waynesim »

Is this what you're atfer dude?

friction 0.1 0
friction 0.4 0.3
friction 1.0 1.8
friction 1.15 15
roll_resist 50 86 0
texture @dirt.ppm
roost texture=@pala2010/roost.png count=15 dig=1.0 slip_threshold=2.5 slow_speed=0.8 fast_speed=64.0 slow_angle=0.45 fast_angle=0.135 size=0.9 grow=3.0 drag=0.8 vscale=0.7 randomize=14.0 r=255 g=255 b=255 a=255 fade_r=0 fade_g=0 fade_b=0 fade_a=-256
roost texture=@pala2010/roost4.png count=15 dig=1.0 slip_threshold=2.2 slow_speed=0.4 fast_speed=64.0 slow_angle=0.57 fast_angle=0.145 size=0.9 grow=3.0 drag=0.6 vscale=0.6 randomize=12.0
roost texture=@pala2010/roost5.png count=10 dig=1.0 slip_threshold=0.8 slow_speed=0.6 fast_speed=64.0 slow_angle=0.50 fast_angle=0.175 size=0.9 grow=5.0 drag=0.6 vscale=0.7 randomize=9.0
roost texture=@pala2010/sanddust.png count=3 dig=1.0 slip_threshold=3.4 slow_speed=1.6 fast_speed=64.0 slow_angle=0.50 fast_angle=0.175 size=0.9 grow=8.0 drag=0.60 vscale=0.3 randomize=70.0
addtile

friction 0.4 0
friction 0.5 2.0
friction 1.0 3.0
friction 1.2 10.0
roll_resist 20 50 0
roll_resist 70 100 30
texture @pala2010/sand.ppm
roost texture=@loam_dryscatter16x16.png count=1 size=1.0 grow=8.0 drag=5
addtile

friction 0.125 4.0
friction 0.25 8.0
friction 1.0 16.0
roll_resist 15.0 20.0 25.0
roll_resist 25.0 75.0 50.0
texture @newtiletest/mud.ppm
roost texture=@newtiletest/splash.png grow=2.0 drag=0 size=1.0 r=45 g=25 b=16 fade_a=0
addtile

friction 1.0 1.0
roll_resist 5.0 25.0 10.0
roll_resist 5.0 50.0 50.0
texture @grass.ppm
roost texture=@pala2010/groost.png count=6 size=1.0
addtile

friction 0.125 4.0
friction 0.25 8.0
friction 1.0 16.0
roll_resist 5.0 15.0 10.0
roll_resist 5.0 15.0 25.0
roll_resist 50.0 150.0 50.0
texture @muddywater.ppm
roost texture=@pala2010/splash.png drag=0 size=0.5 a=192
roost texture=@pala2010/splash.png dig=0 a=192 fade_a=-128 drag=1 vscale=.5 size=.5 grow=5 count=10 randomize=10 splash=1
addtile
Image
JT43
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Re: Ground Friction and Resistance Index

Post by JT43 »

I guess so, thanks, and I have just been notified that pala is not saf.ed. so I could have just got it myself, sorry about that :lol:
jlv wrote: Motardmatt220 is a crock of shit
KTM57 wrote: August is 13 years old and thinks he's hot shit because he's a lot younger than everyone else
waynesim
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Location: Nelson,New Zealand

Re: Ground Friction and Resistance Index

Post by waynesim »

Happens to the best of us lol,sweet as mate :)
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haggqvist
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Re: Ground Friction and Resistance Index

Post by haggqvist »

Here are the tileinfo values for the first four rounds of the GP's.

Valkenswaard:
friction 0.35 0
friction 1.04 0.2
friction 0.65 2.5
friction 1.08 7
friction 1.13 60
roll_resist 35 85 0
roll_resist 70 100 30
roll_resist 90 135 60

Fermo:
friction 0.65 0
friction 0.98 0.5
friction 1.02 50
roll_resist 18.0 30.0 15.0
roll_resist 35.0 45.0 25.0

Sevlievo:
friction 0.85 0
friction 0.75 1
friction 0.95 5
friction 1.05 10
friction 1.12 50
roll_resist 25.0 40.0 15.0
roll_resist 35.0 60.0 25.0

Agueda:
friction 0.75 0
friction 1.98 0.5
friction 1.04 7
friction 1.02 50
roll_resist 20.0 30.0 0
roll_resist 25.0 40.0 15.0
roll_resist 45.0 65.0 25.0
Image
waynesim
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Re: Ground Friction and Resistance Index

Post by waynesim »

Thanks for sharing Haggvist :)
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west
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Re: Ground Friction and Resistance Index

Post by west »

special thx to haagvist
link of the topic : http://forum.mxsimulator.com/viewtopic.php?f=15&t=27353[/size] => new engine's sounds
T_Frye127
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Re: Ground Friction and Resistance Index

Post by T_Frye127 »

im probably goin to get some hate for posting this here but i cannot find a post explaining or talking about how to get different traction in separate parts of a track. like as if i wanted a half sand and half dirt, can someone help a brotha out? 8)
SMR 510RR
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Re: Ground Friction and Resistance Index

Post by SMR 510RR »

T_Frye127 wrote:im probably goin to get some hate for posting this here but i cannot find a post explaining or talking about how to get different traction in separate parts of a track. like as if i wanted a half sand and half dirt, can someone help a brotha out? 8)
No, we would give you a hard time if you started a new topic for something dumb.

This explains the parameters of the tileinfo system:
http://forum.mxsimulator.com/viewtopic.php?f=11&t=3166

To get two different traction in different part of the track you add 2 "tiles" first would be dirt and 2nd would be sand (or the other way around whatever you want). You can grab some settings from this thread or start your own. Make sure to make them look different by giving them two different textures and adjust the roost parameters/texture to match your decals. In editor down toward the bottom there is a tileinfo thing (forget exactly what it says ATM), click on that and then you can select between the two different tractions and paint where they go on your track.

Hopefully that makes sense. I am sure it is covered in some of the tutorial videos floating around if you do some searching. If you can't figure it out I suggest watching some of those.
T_Frye127
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Re: Ground Friction and Resistance Index

Post by T_Frye127 »

SMR 510RR wrote: In editor down toward the bottom there is a tileinfo thing (forget exactly what it says ATM), click on that and then you can select between the two different tractions and paint where they go on your track.

is the "tilemap edit" what your talkiing about? sorry man im pretty dumb when it comes to this stuff, as you can see.
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also i already have a tileinfo with some dirt traction, if you will. but i figured it just layered the whole map lol see, im dumb. ive tried searching for tutorials or even just posts of other people asking but i cannot find answer.
T_Frye127
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Re: Ground Friction and Resistance Index

Post by T_Frye127 »

okay so i just opened up a track and checked out how they had theirs laid out and i kind of have an idea now. but do you know why it looks like this? lol
http://gyazo.com/627f79550a43e85a060262c1bf1faf22
SMR 510RR
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Re: Ground Friction and Resistance Index

Post by SMR 510RR »

Yea tilemap edit is the one, where it says "tile" you can select from the different tiles in the tileinfo file. Then just paint where you want it
T_Frye127
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Re: Ground Friction and Resistance Index

Post by T_Frye127 »

yeah im pretty sure i got it finally ((: thanks man!

when you add a few tiles and first open the track is it supposed to look all pixelated?
SMR 510RR
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Re: Ground Friction and Resistance Index

Post by SMR 510RR »

T_Frye127 wrote:yeah im pretty sure i got it finally ((: thanks man!

when you add a few tiles and first open the track is it supposed to look all pixelated?
Yea it does that. Then just paint it all at "0" and add your "1" in.
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