Game Suggestions

Post your suggestions here
Voutare
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Re: Game Suggestions

Post by Voutare »

Thing is, it does. You just know how to correct it in real life. Think about it. You've never blitzed whoops and had your ass go side to side (huck-a-buck?) It happens. If you land on your front tire, and your rear is out of line, and your front is slightly off center, your going to tuck the bars and maybe wreck. If your leaned over into a rut, and pop out, and you hold that same angle, you'll tip. You know how to counter it in real life, like the rest of us. You just don't know how to counter it in game yet.

#1 piece of advice I can give when jumping in MXS: Always land with your bars straight with the direction of travel. Don't land with them even 5% off.
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RaNDoM HeRO
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Re: Game Suggestions

Post by RaNDoM HeRO »

mario773 wrote:iguess you can learn it , well , im sure you can learn it but that doesnt make it real

i ride supermoto and motocross
and if my bike ever would start reacting like that i would quit :P :lol:

but that doesnt mean i dont love the game , a play it every day , and i realy hope i learn to play it like the pro`s , it looks great :!:
you know theres supermoto tracks and tires for this game right?
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mario773
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Re: Game Suggestions

Post by mario773 »

RaNDoM HeRO wrote:
mario773 wrote:iguess you can learn it , well , im sure you can learn it but that doesnt make it real

i ride supermoto and motocross
and if my bike ever would start reacting like that i would quit :P :lol:

but that doesnt mean i dont love the game , a play it every day , and i realy hope i learn to play it like the pro`s , it looks great :!:
you know theres supermoto tracks and tires for this game right?
yea i got the lansard track , its great got a 56.4 time on that one with the cr125


Voutare wrote:Thing is, it does. You just know how to correct it in real life. Think about it. You've never blitzed whoops and had your ass go side to side (huck-a-buck?) It happens. If you land on your front tire, and your rear is out of line, and your front is slightly off center, your going to tuck the bars and maybe wreck. If your leaned over into a rut, and pop out, and you hold that same angle, you'll tip. You know how to counter it in real life, like the rest of us. You just don't know how to counter it in game yet.

#1 piece of advice I can give when jumping in MXS: Always land with your bars straight with the direction of travel. Don't land with them even 5% off.
im gonna try that , but its hard :lol: the stock tracks work ok , i dont crash allot there , but the supercross tracks .. i do more crashing than riding there :lol:
RaNDoM HeRO
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Re: Game Suggestions

Post by RaNDoM HeRO »

did you get the tires?
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giopanda
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Re: Game Suggestions

Post by giopanda »

Voutare wrote:What I could see is a pitboard showing up on the HUD like it is now, but for only one timing gate, and going away after (near the pits).
that's what i meant, make it appear on the hud for let's say two seconds when you pass close to the pitlane, not seeing it on the track, of course it would be unreadable.
sorry today my english is worse than ever.. :roll:
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jlv
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Re: Game Suggestions

Post by jlv »

mario773 wrote:irl
-a bike just doesnt fall down in turns , because the tires dig in
-if you take a turn on the wrong side of the rut , you might slip down a bit , but ive never fell over
Am I the only one who washes out in flat off cambers and gets tripped by ruts in real life? I can't imagine taking a turn on the back side of a berm unless I was going at walking speed!
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RaNDoM HeRO
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Re: Game Suggestions

Post by RaNDoM HeRO »

but what i think is that it should be a little less sensitive cause when i go over a berm my legs are right there to catch me so it just messes me up and doesnt make me fall over so IMO i think the leg on the rider should come out a little more often and in just about every berm my leg is out all the time and i noticed it usually only comes out on either really low berms or slow berms in this game, you know?
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mario773
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Re: Game Suggestions

Post by mario773 »

jep , got the tires , to bad theres only one collor but its stil nice

lol watching the youtube vids is making me better at the game

im not fast yet .. :p 2.51.156 laptime @ redbud



@ the question , you got ruts and ruts .. in a long turn i often get my front wheel on the outer side of the rut and drift around the corner
and indeed , any mistakes , you tap the ground with your foot and 9/10 you dont crash , fcource at high speed you cant make mistakes
RaNDoM HeRO
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Re: Game Suggestions

Post by RaNDoM HeRO »

theres a bunch of colors man, red green yellow gold.. all that.. there floatin around theese forums somewhere


EDIT.. here they are man

http://mxsimulator.com/benchracing3/vie ... els#p45405
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RaNDoM HeRO
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Re: Game Suggestions

Post by RaNDoM HeRO »

if teams are dead we should be able to use the skins now like bikes and stuff
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zane
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Re: Game Suggestions

Post by zane »

JLV when will the tyre pressure thing be coded?
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DJ99X
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Re: Game Suggestions

Post by DJ99X »

Never.

If you read back a few pages, you will see that he has answered that.
Wilmx829
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Re: Game Suggestions

Post by Wilmx829 »

More noticeable 2-stroke powerband?
TeamHavocRacing wrote:JLV is a risk-taking genuis pimp.
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Garasaki
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Re: Game Suggestions

Post by Garasaki »

jlv wrote:Viscous friction will be the next thing I do after I make a few more minor changes. However, I doubt it will make you happy. This game will always be about pushing it right to the edge without going over. Viscous friction will make you lose traction more gradually, but to keep up with the top riders you will still have to be right on the edge of control.
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
rgaede
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Re: Game Suggestions

Post by rgaede »

just my 2 cents, but right now the game is sticking good, will be a little bit better with the new friction, but it seems realistic. I think I've washed more on my real bike than in this game (I really hate the dunlop d742, with a passion).
Rgaede Past numbers #333 #19 Now #373

DILLIGAF
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