hello guys, sorry to bump a thread that is years old but i don't want to start a new one and risk to be insulted for not searching the forum
i'm working on my first track, as stated in another thread the track is Mantova, specifically i'm looking to replicate the 2009 Starcross layout.
what i want to know is about friction maps of course.
reading this and other threads looks like the painting method in the editor has changed since the opening of this post (i play from like a week so i don't know what has been before).
the track i'm doing is completely made of sand (check this video to see what i mean
http://video.mpora.com/watch/mptv_dx1E/), so i wanted to know how to modify the files, i mean i get that in the texturelist there are friction (standard 1) low rolling and high rolling, respectively 20 and 50 if i remember well, but i can't understand how they behave..
i tried to change the friction up to 9 and what i noticed is that higher the value higher the "glue" effect on the bike.
what i can't understand are speed roll values, is slow roll when you actually go slow and high roll when you go fast?
and what i can't really understand a brown organic matter are tiles, what am i supposed to do with them?
in the texturelist there are grass and dirt ppm, plus the tiles i suppose, and just one of those textures has friction values?
why?
everytime i try to understand what's that file my head is about to explode!
it took me 3 days to figure how to edit and customize billboards flaggers and statues (and actually i'm not 100% sure if i'm doing everything correctly) but this thing of friction is driving me crazy.
not to mention decals..but this is another chapter that will come later
thanx for your help!