Upcoming Models #2

Post about creating and skinning models here
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motochris192
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Re: Upcoming Models #2

Post by motochris192 »

Sounds like a very good idea Jre. I've been wondering about that model I haven't seen any pictures in a while :oops: I'm excited to see how it turns out
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gusma
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Re: Upcoming Models #2

Post by gusma »

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my new flip level model!
add this jm to your bike and you are a freestyler ;)
Chauchaud
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Re: Upcoming Models #2

Post by Chauchaud »

POST FOR MXS Design'S

Husqvarna 2016

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Blake_901
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Re: Upcoming Models #2

Post by Blake_901 »

Lookin good.
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mx985
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Re: Upcoming Models #2

Post by mx985 »

still tweaking the bell, but im pretty close to being done after much time on this.if you can notice i baked maps, for this ambiant occlusion and normals bolth turned out really good,thanks to x normal.no egde split on this model.thanks to vortex racing leader for releasing his air brakes for use.
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Image heres the new lay out wich made texturing much better and easier.
Beast2013
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Re: Upcoming Models #2

Post by Beast2013 »

Looks sick, good job
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TH_722
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Re: Upcoming Models #2

Post by TH_722 »

looks good the UV was the biggest problem on the first version IMO
Boblob801
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Re: Upcoming Models #2

Post by Boblob801 »

Still looks like a lot of empty space.
Hi
mx985
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Re: Upcoming Models #2

Post by mx985 »

Yeah the shell used to take up most of the UV space but I shrunk it down, I'll try to see about unrwapping some parts over, to not have so much clear room. but I do want to save space for a go pro.
KTM57
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Re: Upcoming Models #2

Post by KTM57 »

Do you value matching things up easily on the top and under the visor over matching things up on the back for any particular reason? I've found helmet UVs with the seam on the top and the joint at the back to be substantially easier to use and way more intuitive than what you've got right now.
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Boblob801
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Re: Upcoming Models #2

Post by Boblob801 »

Like this? I left extra space around the goggles for different goggle types that may need it. I also made it 1kx2k for roll offs and go pro's etc.
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Hi
mx985
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Re: Upcoming Models #2

Post by mx985 »

The option I choose for the top,was what came out best for the normal map. since most of the bell has a lot of detail up, top I based it off of where it needed the strongest presence. I tried from the back to back didn't get the results I wanted
Motolife_99
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Re: Upcoming Models #2

Post by Motolife_99 »

ehh not really "upcoming" but does this look right? Jays big gun system position/scale wise.. can't find any reference photos (of it on the rmz)
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theargeman123
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Re: Upcoming Models #2

Post by theargeman123 »

looks small.
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aeffertz
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Re: Upcoming Models #2

Post by aeffertz »

Maybe you guys could help me out here... I made a fence and it looked fine on the stock track but when I put it into a different track it looks like crap.

How it should look:
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On other track:
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The bushes I made right behind it still look fine but the fence get's all washed out. The track that makes it look distorted has different lighting than the stock track but all the other models look fine. What do I need to change to fix it? As of now, I have the model set to shadeless and a black spec map but still didn't help. Any ideas?
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