You will need to open the shading file and change the dimensions of the shading file to the displacement map. It will most probably be 1025x1025 or 2049x2049huntermx4 wrote:hey DJ when i went into the game and selected the track it says "bad shading demensions (1025x1025).any suggestions?
[Tutorial] - Track Making - Part 2 Added
Re: [Tutorial] - Track Making - Part 2 Added
Re: [Tutorial] - Track Making - Part 2 Added
i opened the shading file in my notepad and it has p61025 1025 in it
Re: [Tutorial] - Track Making - Part 2 Added
Yes, because you can edit images in a notepad
Re: [Tutorial] - Track Making - Part 2 Added
Ya know DJ...sometimes you lay it on a bit thick
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Re: [Tutorial] - Track Making - Part 2 Added
oh so dj do i need to erase everything in the notepad and then just do "1025(space)1025"?
Re: [Tutorial] - Track Making - Part 2 Added
You're going to have to use a paint program that outputs PPM files. If you use notepad for image editing you truly have mad skillz.
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: [Tutorial] - Track Making - Part 2 Added
i am so confused .
im trying to make a replica of ctmx aka rocky hill mx
ok so what im wondering is how do you like change the color of dirt and add shading
i do not have photo shop but i have gimp . i already put all the jumps and berms in using in game editor . there is only dirt and grass under tile map edit so how do i like get some better looking dirt ?
im trying to make a replica of ctmx aka rocky hill mx
ok so what im wondering is how do you like change the color of dirt and add shading
i do not have photo shop but i have gimp . i already put all the jumps and berms in using in game editor . there is only dirt and grass under tile map edit so how do i like get some better looking dirt ?
dms 56
Re: [Tutorial] - Track Making - Part 2 Added
ok i read the part about decals . seemed a little advanced for me to under stand lol . seemed like it skipped a step . it doesnt say anything about making decals or getting them so.....some help?
dms 56
Re: [Tutorial] - Track Making - Part 2 Added
I don't have the in game track editor, how do i get it? and also, when i clicked edit, the map was a bunch of cliffs and stuff... but i followed the diredtions like perfectly...
When In doubt, Ride Motocross.
Re: [Tutorial] - Track Making - Part 2 Added
http://mxsimulator.com/benchracing3/vie ... 12&start=0
Scroll down abit in the first post, you'll find out.
Scroll down abit in the first post, you'll find out.
Re: [Tutorial] - Track Making - Part 2 Added
if i wanted to add mud to my track like the mud from newtiletest i would just go into my personal file open newtiletest
.copy and paste newtile info into the blank track file . then in editor i press tilemap edit and then just put in the mud rite?
.copy and paste newtile info into the blank track file . then in editor i press tilemap edit and then just put in the mud rite?
dms 56
Re: [Tutorial] - Track Making - Part 2 Added
i created displacement map using "L3DT 2.7" and called it terrain.png, copied to my blank track folder but in editor my blank track is still flat
Re: [Tutorial] - Track Making - Part 2 Added
lol ur point is?uriel86 wrote:i created displacement map using "L3DT 2.7" and called it terrain.png, copied to my blank track folder but in editor my blank track is still flat