What is cavitybroland278 wrote:should of turned off the cavity map
Post your render for MXS here!
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Re: Post your render for MXS here!
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Re: Post your render for MXS here!
when you rendered the Husky, you left the cutout norm turned on and i am guessing the cavity map on as well. The cutout norm makes the plastic have a pop out to mimic a decal laying on the plastics. The cavity map in the psd is sort of like an AO/edge map to kinda refine the edge of that cutout.(correct me if i am right Jeremy)littlecrime wrote:What is cavitybroland278 wrote:should of turned off the cavity map
So for Jeremy's ktm and husq, if you render without graphics save out a separate norm with the cutout norm disabled and when you save your diffuse, turn off the cavity map
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Re: Post your render for MXS here!
Nah you nailed it.broland278 wrote:when you rendered the Husky, you left the cutout norm turned on and i am guessing the cavity map on as well. The cutout norm makes the plastic have a pop out to mimic a decal laying on the plastics. The cavity map in the psd is sort of like an AO/edge map to kinda refine the edge of that cutout.(correct me if i am right Jeremy)...littlecrime wrote:What is cavity
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Re: Post your render for MXS here!
perfectJeremy150 wrote:Nah you nailed it.broland278 wrote:when you rendered the Husky, you left the cutout norm turned on and i am guessing the cavity map on as well. The cutout norm makes the plastic have a pop out to mimic a decal laying on the plastics. The cavity map in the psd is sort of like an AO/edge map to kinda refine the edge of that cutout.(correct me if i am right Jeremy)...littlecrime wrote:What is cavity
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Re: Post your render for MXS here!
My first time doing a render. I am not sure why the background looks like that especially on the walls.
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Re: Post your render for MXS here!
Have a look into sampling dots, that’s what the white bits areSprintCar2L wrote:My first time doing a render. I am not sure why the background looks like that especially on the walls.
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Re: Post your render for MXS here!
what happened to the forks and exhaust? it looks a bit odd. Also you left the rib seat norm onmxerik336 wrote:Render done by littlecrime
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Re: Post your render for MXS here!
On exhaust and forks I make it like has been clean up from dirt. Yae I left it couse I don't have the normbroland278 wrote:what happened to the forks and exhaust? it looks a bit odd. Also you left the rib seat norm onmxerik336 wrote:Render done by littlecrime
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Re: Post your render for MXS here!
If you have the psd you can edit it, if you bought the modellittlecrime wrote: On exhaust and forks I make it like has been clean up from dirt. Yae I left it couse I don't have the norm
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Re: Post your render for MXS here!
I bought it but I don't know how to edit it btw I use material from poliigon that make look Like rrealbroland278 wrote:If you have the psd you can edit it, if you bought the modellittlecrime wrote: On exhaust and forks I make it like has been clean up from dirt. Yae I left it couse I don't have the norm
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Re: Post your render for MXS here!
you bought the model from jeremy? and i think that made it look less reallittlecrime wrote:I bought it but I don't know how to edit it btw I use material from poliigon that make look Like rrealbroland278 wrote:If you have the psd you can edit it, if you bought the modellittlecrime wrote: On exhaust and forks I make it like has been clean up from dirt. Yae I left it couse I don't have the norm