2018 MXSEMF.com Supercross Rd 17 - Las Vegas
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Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
EMF site wont let me add freakin braap bucks or whatever
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Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
Those of you who r not racing tonight pls dont join the pros qualifying servers. Use others like Evans.mxsim.fr:19803 and XTCFactory.mxsim.fr:19812 etc.
Kieran Evans | Privateer
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Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
barrington314 wrote:If the flashing bothers you, place this in your personal folder. It will remove all billboards and flashes. You will need to do this for every track.
Flash Remover
The flashing sponsor logo screens can also be replaced to a solid, non sequencing image. Place this file in your personal folder. You might need to do this for more than one track.
Sequencing Image Remover
when I put these in my folder my sim wont work what should I do
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Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
jakebarrett wrote:barrington314 wrote:If the flashing bothers you, place this in your personal folder. It will remove all billboards and flashes. You will need to do this for every track.
Flash Remover
The flashing sponsor logo screens can also be replaced to a solid, non sequencing image. Place this file in your personal folder. You might need to do this for more than one track.
Sequencing Image Remover
when I put these in my folder my sim wont work what should I do
Take them back out of your folder then. What does "my sim wont work" mean? Can you give anymore details than that?
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Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
barrington314 wrote:jakebarrett wrote:barrington314 wrote:If the flashing bothers you, place this in your personal folder. It will remove all billboards and flashes. You will need to do this for every track.
Flash Remover
The flashing sponsor logo screens can also be replaced to a solid, non sequencing image. Place this file in your personal folder. You might need to do this for more than one track.
Sequencing Image Remover
when I put these in my folder my sim wont work what should I do
Take them back out of your folder then. What does "my sim wont work" mean? Can you give anymore details than that?
I load up sim and I says mxsimulator has stopped working
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Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
it*jakebarrett wrote:I load up sim and I says mxsimulator has stopped workingbarrington314 wrote:Take them back out of your folder then. What does "my sim wont work" mean? Can you give anymore details than that?jakebarrett wrote: when I put these in my folder my sim wont work what should I do
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Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
And if you take them out of the folder and try again, does the game work?
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Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
when I take them out it works , I'm going to re download them and try again
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Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
Wanted to wait until after the race to see how erode went.
I think the track overall was great for not really knowing how erode would go. I think the berms could be made a bit bigger with a slightly more inclined lip. Just for the fact of how the ruts were forming..it was very very easy to slide the front end. I know thats what happens in real life..but in the race, just about every corner i would see guys wash the front. I feel if the berm was a little bit more inclined, that it might help make it a little bit more rideable. But this is just a guess, that might not actually work lol But really, you guys did a great job with this. No one knew how this was going to go. And it was good. What i did notice is that with erode on 1 it wasn't digging in enough. But with 2..it was getting lit up within 8 laps. So i think there could be a bit more of a happy medium somewhere in there. The ruts seem to be a little..wide? but still they were good. The whoops i feel like should maybe have a different erode. Just for racing sake..they just seemed to cup out within 1 lap. But its nit picking. all of these are little things, im glad you guys took on this task. and i look forward to the tracks this year.
yet again, great track, you guys did a great job.
I think the track overall was great for not really knowing how erode would go. I think the berms could be made a bit bigger with a slightly more inclined lip. Just for the fact of how the ruts were forming..it was very very easy to slide the front end. I know thats what happens in real life..but in the race, just about every corner i would see guys wash the front. I feel if the berm was a little bit more inclined, that it might help make it a little bit more rideable. But this is just a guess, that might not actually work lol But really, you guys did a great job with this. No one knew how this was going to go. And it was good. What i did notice is that with erode on 1 it wasn't digging in enough. But with 2..it was getting lit up within 8 laps. So i think there could be a bit more of a happy medium somewhere in there. The ruts seem to be a little..wide? but still they were good. The whoops i feel like should maybe have a different erode. Just for racing sake..they just seemed to cup out within 1 lap. But its nit picking. all of these are little things, im glad you guys took on this task. and i look forward to the tracks this year.
yet again, great track, you guys did a great job.
Tiller Crocker wrote:Look at those handlebar guards
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Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
My post race thoughts:
motokid499 wrote:There is 100% room for improvement regarding erode, but ill still take what we have now over no erode any day. I think it adds something to racing that just makes it so much more enjoyable. Instead of going mach 10 everywhere I found myself actually focusing on line choice and trying to be creative when it came to navigating the track, which for me made it really fun. It also slows the pace down a lot, which makes for better battles imo. The lag is still something that really bugs me, but that's just because my PC can't quite handle erode.
Tanner Rogers
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Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
Awesome dude, let's start
About erode settings
Hello, does somebody know what erode settings will be used? I would like to try the real deal! Thanks.
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Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
Bonjour
Le mot de passe ne fonctionne pas
Le mot de passe ne fonctionne pas
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Re: 2018 MXSEMF.com Supercross Rd 01 - Anaheim
is there any way you could make a version for the supercross tracks that don't have the stadium and other parts that make the track hard to run because last year I could run the tracks fine but this year no matter how low I put my graphics I still get low frames and random frame drops