Jeremy150 wrote:Yeah I would definitely go less on the cradle. Try something like 12 sides. Also where you cut holes in the frame, if you leave it how it is, you'll end up with horrible shading in game. I try to keep any holes inside of a quad, so I can just use triangles to connect them. That will help a lot with your highpoly and bakes. You pretty much never want to go with a n-gon.
Blender sort of automatically makes tris for me, like for example the hole i made in the part that holds the cradle to the top of the frame.
I use the boolean tool to cut holes idk if there's an easier solution than that
Jeremy150 wrote:Nah that's fine to use the boolean modifier, that's how I do my holes as well. I mean connecting the verts like this so you don't end up with n-gons.
Ooh yeah i get you now, thanks for that tip, no wonder my ao bakes always gets weird
Yeah im going through ebay and such and i've found loads of great pics, my problem right now is finding the right engine, i thought about the 07 engine but that's hard ti find pics of, and then the 03 engine has lots of pics but seems a lot more complicated to model.
Btw i usually model the bike before setting up the pivots, when everything is sort of done on the bike, i adapt it to the pivots.