Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.
Josh Vanderhoof
Sole Proprietor jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
speed - the speed of the wheel
slip - slip speed
fx - force lateral to velocity vector before processing
fz - force along velocity vector before processing
pfx - force lateral to velocity vector after processing
pfz - force along velocity vector after processing
By before/after processing I mean before/after all of the various settings in the tileinfo file are applied.
Josh Vanderhoof
Sole Proprietor jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Hah! Didn't even notice that. It means log, "e" is for erode and 10 is for 10 feet between markers. I thought I might want to use it for some other stuff besides erode so I put in the extra field for new options in the future.
Josh Vanderhoof
Sole Proprietor jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
jlv wrote:Added /log command. Type "/log e 10" to leave erode info on the track and "/clearlog" to remove the markers.
Is there a way to make this work with playing in 3rd person? Right now I just get a bunch of markers popping in my face. Also, is there a way to toggle off the log recording, or at least toggle the markers? When I enter "/log e 10," then "/clearlog" it clears the previous markers, but continues to make new ones. Or is the idea just to use this with demos?
jlv wrote:By before/after processing I mean before/after all of the various settings in the tileinfo file are applied.
jlv wrote:Always nice to see the first players still around. Welcome back!
UID 321 here! Are there by any chance any big changes planned for this game? Seems like the only big addition in 5 years or so has been erode. Would be nice to see some modern 'sim' features (at least head tracking) added to make this game a modern day sim again.
The next major feature will be javascript scripting on the client. Before that I have to finish something else that it's probably better for me to not talk about.
Josh Vanderhoof
Sole Proprietor jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
jlv wrote:The next major feature will be javascript scripting on the client. Before that I have to finish something else that it's probably better for me to not talk about.
I don't know a lot about scripting so may I ask what the difference between the javascript and whatever you currently use is/what javascript is going to do?