[BLENDER TUTORIAL] Import heightmap and place objects

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MX4EVER
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[BLENDER TUTORIAL] Import heightmap and place objects

Postby MX4EVER » Mon Jan 20, 2020 7:24 am

Hi guys,

I share with you my tutorial on blender 2.8+ I made for another game but which should be very helpful for you too.

Please consider the following differences :
In the video the unit is metric, in MXS you should use imperial.
The video doesn't speak about the JM file export.

As said in the video, if you follow what I say (set all origins to 0), it will be easier to set up you statues file.
You should save 1 JM file for 1 fence type (KTM i.e.) etc. Then add a line in your statues file like :

Code: Select all

[0 0 0] 0 @trackfolder/statuefiles/myfence.jm @trackfolder/statuefiles/myfence.ktm.png null


If I had this tutorial back in 2009 my life would be way easier, so I hope this will help you guys !

Nico Millot - Mouk Lab
MXS-Concept administrator - Facebook - YouTube
You like my work ? Donate here :)

User avatar
MX4EVER
Posts: 254
Joined: Thu Sep 13, 2012 5:49 pm
Team: MXS-Concept.com
Location: France
Contact:

Re: [BLENDER TUTORIAL] Import heightmap and place objects

Postby MX4EVER » Mon Jan 20, 2020 10:46 am

To make everything crystal clear :

Image
Nico Millot - Mouk Lab
MXS-Concept administrator - Facebook - YouTube
You like my work ? Donate here :)


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