BAC: 2020 Rd. 6 San Diego

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BDawg
Posts: 102
Joined: Mon Aug 21, 2017 11:59 pm
Team: Ignite Co.

BAC: 2020 Rd. 6 San Diego

Postby BDawg » Mon Feb 03, 2020 11:16 pm

I like Barbie Dolls and my little pony. :!:
Image
http://www.mediafire.com/file/27kvd2k23 ... 6.zip/file
Thanks everyone for statues, billboards, skybox, etc. Race Karlin and Hunter Root - decals

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ktm161
Posts: 198
Joined: Wed May 15, 2013 3:03 am
Team: Underground RC

Re: BAC: 2020 Rd. 6 San Diego

Postby ktm161 » Mon Feb 03, 2020 11:21 pm

its in fast.mxslobby.com:19837
2020 450 AM SX Champion

Ryan721
Posts: 192
Joined: Mon Feb 18, 2013 7:52 pm
Team: Privateer

Re: BAC: 2020 Rd. 6 San Diego

Postby Ryan721 » Mon Feb 03, 2020 11:33 pm

THANK YOU ILY

Cody D
Posts: 140
Joined: Fri Nov 15, 2019 12:23 am
Team: Privateer

Re: BAC: 2020 Rd. 6 San Diego

Postby Cody D » Mon Feb 03, 2020 11:58 pm

sick

Crossbar18
Posts: 4
Joined: Wed Jan 09, 2019 8:09 am
Team: Privateer

Re: BAC: 2020 Rd. 6 San Diego

Postby Crossbar18 » Tue Feb 04, 2020 1:14 am

No round 5?

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D_ROY178
Posts: 466
Joined: Fri Aug 29, 2014 7:16 am
Location: Straya

Re: BAC: 2020 Rd. 6 San Diego

Postby D_ROY178 » Tue Feb 04, 2020 1:21 am

Rf sHoUlD UsE thESe WhOOps

jokes aside, class act as always.
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snipes517
Posts: 12
Joined: Fri Jun 28, 2019 5:03 am
Team: Privateer

Re: BAC: 2020 Rd. 6 San Diego

Postby snipes517 » Tue Feb 04, 2020 5:00 pm

Played BAC round 1 and 2 with no issues, loaded up San Diego and its all white. Went back and tried 1 and 2 again and they are all white now, i know people had issues with this before and something in the advance graphic needs to be changed but i dont remember what!!! can someone help me.

I have "Terrain Rendering Method": Shaders/Direct
and "Use Shader Programs": yes

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Racers52
Posts: 3129
Joined: Sun Feb 03, 2013 8:10 pm
Location: Texas/Arkansas
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Re: BAC: 2020 Rd. 6 San Diego

Postby Racers52 » Tue Feb 04, 2020 5:39 pm

Best track so far! Thank you!

I'd still like to see more difficulty in the tracks but its hard to walk the line between fun and challenging!

BDawg
Posts: 102
Joined: Mon Aug 21, 2017 11:59 pm
Team: Ignite Co.

Re: BAC: 2020 Rd. 6 San Diego

Postby BDawg » Tue Feb 04, 2020 6:26 pm

snipes517 wrote:Played BAC round 1 and 2 with no issues, loaded up San Diego and its all white. Went back and tried 1 and 2 again and they are all white now, i know people had issues with this before and something in the advance graphic needs to be changed but i dont remember what!!! can someone help me.

I have "Terrain Rendering Method": Shaders/Direct
and "Use Shader Programs": yes

If your track is all white then you most likely stuck the folders inside another one. At least that's the only case where I've seen tracks all white. And your graphic settings are fine, so let me know if you figure it out.

BDawg
Posts: 102
Joined: Mon Aug 21, 2017 11:59 pm
Team: Ignite Co.

Re: BAC: 2020 Rd. 6 San Diego

Postby BDawg » Tue Feb 04, 2020 6:29 pm

Racers52 wrote:Best track so far! Thank you!

I'd still like to see more difficulty in the tracks but its hard to walk the line between fun and challenging!

Thank you I'll keep trying to adjust things

snipes517
Posts: 12
Joined: Fri Jun 28, 2019 5:03 am
Team: Privateer

Re: BAC: 2020 Rd. 6 San Diego

Postby snipes517 » Wed Feb 05, 2020 3:17 pm

BDawg wrote:
snipes517 wrote:Played BAC round 1 and 2 with no issues, loaded up San Diego and its all white. Went back and tried 1 and 2 again and they are all white now, i know people had issues with this before and something in the advance graphic needs to be changed but i dont remember what!!! can someone help me.

I have "Terrain Rendering Method": Shaders/Direct
and "Use Shader Programs": yes

If your track is all white then you most likely stuck the folders inside another one. At least that's the only case where I've seen tracks all white. And your graphic settings are fine, so let me know if you figure it out.


BDawg, I removed the track folder from my 2020 SX folder i created and it worked just fine. Thank you!!


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