Wait... this track has extra drag? Guess I've been playing Jays AX tracks to much.
Club MX SX track 2017 3D scanned
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Re: Club MX SX track 2017 3D scanned
In 2021 this is considered extra drag because everyone is used to rf supermoto tractionsethypeety wrote: ↑Thu Jan 07, 2021 8:47 pmWait... this track has extra drag? Guess I've been playing Jays AX tracks to much.
Re: Club MX SX track 2017 3D scanned
I really like the track. Wish the decals had some more cleaning up done and would be sweet if the triple/rhythms had a more flat base and weren't sliding off a hill, but the shapes and spacing of everything is superb and makes all those things kinda disappear. Curious if the good guys can consistently blitz the whoops because I definitely can't, but they are fun as hell to jump through and if good guys can get on top, they'd be the best in the game.
Anyways, thanks for the work and sharing.
Anyways, thanks for the work and sharing.
Re: Club MX SX track 2017 3D scanned
best tracks in the gamesethypeety wrote: ↑Thu Jan 07, 2021 8:47 pmWait... this track has extra drag? Guess I've been playing Jays AX tracks to much.
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Re: Club MX SX track 2017 3D scanned
Hell yeah they areColtHans wrote: ↑Sat Jan 09, 2021 12:56 ambest tracks in the gamesethypeety wrote: ↑Thu Jan 07, 2021 8:47 pmWait... this track has extra drag? Guess I've been playing Jays AX tracks to much.
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Re: Club MX SX track 2017 3D scanned
honestly some of the most realistic traction ive ever felt for this game.
Tanner Rogers
Re: Club MX SX track 2017 3D scanned
The track was never finished and has been sitting in my personal folder for years. I just decided to post it on the forum after someone asked me If I had 3D scanned SX track. For me, I can consistently blitz whoops. The whoops are pretty realistic in my opinion for how they were built in real life. I have a video of my brother almost crashing in them. I'll post it up later tonight haha. But on a serious note Chris if ever wanna use any of my 3D scanned tracks let me know. I'll give you them for free since you have done so much for MXS.checkerz wrote: ↑Fri Jan 08, 2021 6:24 pm I really like the track. Wish the decals had some more cleaning up done and would be sweet if the triple/rhythms had a more flat base and weren't sliding off a hill, but the shapes and spacing of everything are superb and makes all those things kinda disappear. Curious if the good guys can consistently blitz the whoops because I definitely can't, but they are fun as hell to jump through and if good guys can get on top, they'd be the best in the game.
Anyways, thanks for the work and sharing.
Cheers,
Hunter
Re: Club MX SX track 2017 3D scanned
Well... your bro definitely committed at least.Bubba40 wrote: ↑Wed Jan 13, 2021 12:33 amThe track was never finished and has been sitting in my personal folder for years. I just decided to post it on the forum after someone asked me If I had 3D scanned SX track. For me, I can consistently blitz whoops. The whoops are pretty realistic in my opinion for how they were built in real life. I have a video of my brother almost crashing in them. I'll post it up later tonight haha. But on a serious note Chris if ever wanna use any of my 3D scanned tracks let me know. I'll give you them for free since you have done so much for MXS.checkerz wrote: ↑Fri Jan 08, 2021 6:24 pm I really like the track. Wish the decals had some more cleaning up done and would be sweet if the triple/rhythms had a more flat base and weren't sliding off a hill, but the shapes and spacing of everything are superb and makes all those things kinda disappear. Curious if the good guys can consistently blitz the whoops because I definitely can't, but they are fun as hell to jump through and if good guys can get on top, they'd be the best in the game.
Anyways, thanks for the work and sharing.
Cheers,
Hunter
I still don't have the desire to build anything for MXS yet, but if I do at some point I'll let you know as it'd be fun to try and sort it.
Re: Club MX SX track 2017 3D scanned
definitely had some fun on this track back in the day doee