I've been having an issue with the rendering of the upper image of a skybox in game. It appears to be stitching correctly, but in game it appears to render at a lower quality. All images were rendered using jlv's pov-ray script and are 2048x2048. I tested this script with the same skybox, just not the night version, and the image quality works perfectly. If I'm having to guess, sim has trouble rendering dark colors in the upper skybox. Here are some images for explanation.
Night Sky Upper:
![Image](https://media.discordapp.net/attachments/890616272440688661/900874289073512479/screenshot264.png?width=1202&height=676)
you can see the square edges where the game switches quality of images, but still appears to stitch correctly.
Here is the source image, as you can see it is not this low quality:
Here is a working day version of the same skybox:
And the source image:
Wondering if anyone knows a fix to this? Maybe my images of my skybox are too high and all should be to a lowered image quality?
Thanks guys.