Heres an example of something I've been working on for about a week that I had just been redoing over and over because I wasn't satisfied.

Yes, I saw this and read through it a while ago. It helped a lot to guide me in terms of the steps to make a complete game asset but not really making the mesh itself.vortexracingleader wrote:http://forum.mxsimulator.com/viewtopic.php?t=45272 i made one of these awhile ago
Yeah, I'm starting to practice on smaller track objects as you said. I think I'm starting to improve. You could send me those mesh pictures just so I could see how that works.p2sta wrote:its hard to learn that from tutorials, usually thats something you gain during time modeling. Good thing is to keep things simple as long as you can, keep polygons follow the shapes of the model and keep polycount low. The more you have the harder to control smoothness of the surface. But best is to look at some good models and just practice. I can share some lowpoly bike mesh pictures if anybodys interested. May help to see what im trying to say.