Search found 341 matches

by sethypeety
Tue May 02, 2023 5:43 pm
Forum: Tracks
Topic: The Aspect Proving Grounds *RELEASE*
Replies: 25
Views: 10479

Re: The Aspect Proving Grounds *RELEASE*

Thank you everyone for kind words. Means more than you all know. I’ll be releasing an object pack in the coming weeks so that some of these objects will have some use, like the Transit, ez-up, Matrix a2 stand, and whatever else I can conjure up. PLEASE release the decals/textures too dude, they are...
by sethypeety
Wed Apr 19, 2023 11:00 pm
Forum: Models and Skins
Topic: Spitfire Aprilia Team Pack + Public Gear
Replies: 1
Views: 1576

Spitfire Aprilia Team Pack + Public Gear

CREDITS: TM_Infidel, Greg Dearman and Noah Hensley 511 for the Aprilia model and Logos http://forum.mxsimulator.com/viewtopic.php?f=25&t=50554 TM_Infidel (Who also credits Coco and Rasmus Eriksson) for the Sidi boots http://forum.mxsimulator.com/viewtopic.php?f=25&t=57380 Jre for the rider model ht...
by sethypeety
Sun Mar 26, 2023 7:22 pm
Forum: Tracks
Topic: 2023 | Fox Raceway SX
Replies: 6
Views: 5536

Re: 2023 | Fox Raceway SX

Yeah this track is REALLY good, I've been told many times not to use restrictive traction when building 1:1 tracks and while I think the track might be better with slightly less resistance it doesn't take away from the track for me. Also the environment looks good but those awful Hondas are ruining ...
by sethypeety
Thu Mar 23, 2023 7:55 pm
Forum: Models and Skins
Topic: 2021 TLD GasGas & Rival Ink GasGas (Saf & PSD Cutout)
Replies: 23
Views: 22895

Re: 2021 TLD GasGas & Rival Ink GasGas (Saf & PSD Cutout)

M66 wrote: Sat Aug 14, 2021 1:57 am
Sorry about that, accidentally deleted it from my mega. Here is a re-upload on Mediafire:

https://www.mediafire.com/file/5aidip7d ... s.rar/file
[/quote]
Critical Joint wrote: Tue Mar 21, 2023 11:53 pm The link is no longer available :x
Can we get a new link?!
by sethypeety
Fri Mar 17, 2023 12:13 am
Forum: General Discussion
Topic: elite series 2
Replies: 2
Views: 806

Re: elite series 2

Elite Series 2 does work, it's the controller I use. I use it wired though so not sure about wireless.
by sethypeety
Tue Feb 28, 2023 8:07 pm
Forum: Tracks
Topic: MudCone Metropolis (mega project release)
Replies: 11
Views: 4659

Re: MudCone Metropolis (mega project release)

Also, what did I do to get credit? :lol: I used the tileinfo, roost files, and decals from your winter SX track: http://forum.mxsimulator.com/viewtopic.php?f=4&t=58019&p=902251#p902251 The decals ended up being cut in favor of the ones seen in the final version of the SM track. Also thank you for t...
by sethypeety
Sun Feb 19, 2023 12:07 am
Forum: Tracks
Topic: MudCone Metropolis (mega project release)
Replies: 11
Views: 4659

Re: MudCone Metropolis (mega project release)

Super glad you liked the map dude!! And I really appreciate the feedback, I built the MX, EX and both "Bonus Tracks". I wanted the EX to have a bit more difficulty but because my skill as a player isn't there I had a hard time testing it and ended up having to nerf some of the obstacles to make it ...
by sethypeety
Fri Feb 17, 2023 7:51 pm
Forum: Models and Skins
Topic: 2023 TLD SE5 Lightning
Replies: 1
Views: 4184

Re: 2023 TLD SE5 Lightning

Discord name didn't work, any way you could post a new discord name or contact me via a PM on the forum?
by sethypeety
Wed Feb 15, 2023 10:04 pm
Forum: Tracks
Topic: 317SX | Track Release
Replies: 3
Views: 2844

Re: 317SX | Track Release

Good fun lil track you got here, the rhythm sections are a little weird but I actually love the way they flow when you get it right. my only gripe is that the dirt doesn't have a roost effect and most of the track is using a grass traction. Great track other than that very minor complaint, definitel...
by sethypeety
Fri Jan 27, 2023 8:00 am
Forum: Tracks
Topic: Overgrowth
Replies: 0
Views: 4385

Overgrowth

CREDITS: Jay: Billboards, Decals, Statues and TileInfo AtlasZoor: Statues Tristan.Botteram: Statues twistmoto: Statues Checkerz448: Decals and Statues 137: Statues haggqvist: Decals and Statues vmxSKY: Decals and Statues Shadow: Billboards and Statues Sorry to any one I missed, feel free to give yo...
by sethypeety
Wed Jan 18, 2023 2:19 am
Forum: Tracks
Topic: Mario Kart - Rainbow Road
Replies: 65
Views: 36147

Re: Mario Kart - Rainbow Road

Put these files in the rainbow road folder to see the track textures

https://www.mediafire.com/file/q3du86sq ... n.zip/file
by sethypeety
Tue Jan 17, 2023 10:11 pm
Forum: Tracks
Topic: Mario Kart - Rainbow Road
Replies: 65
Views: 36147

Re: Mario Kart - Rainbow Road

Hi, i dont see the decals, anyone knows how to fix it? Maybe if you go into setting and change graphics to "Compatibility Mode" and restart the game it might work. I've had to do that with some older tracks. I tried a few different things with my graphics to see if your theory was right, but I'm pr...
by sethypeety
Sat Dec 31, 2022 11:43 pm
Forum: Model and Skin Editing
Topic: Helmet Skins Needed
Replies: 0
Views: 533

Helmet Skins Needed

I am in need of a few skins for the Arai and was hoping someone would be able to help me out. Send me a PM or reply w/ a discord name and we can discuss the skins I need along with payment methods.
by sethypeety
Mon Dec 12, 2022 2:48 am
Forum: General Discussion
Topic: 2022-11-03 snapshot (updated 2022-11-24)
Replies: 32
Views: 9782

Re: 2022-11-03 snapshot (updated 2022-11-24)

jlv wrote: Mon Dec 12, 2022 2:13 am
Wow okay, after seeing that I decided to see how big the difference was for myself. On the old snapshot it used 3.9 GB of memory, the new one it only used 667MB. Not sure how I didn't catch that to begin with but thanks for letting me know.
by sethypeety
Sun Dec 11, 2022 3:31 am
Forum: General Discussion
Topic: 2022-11-03 snapshot (updated 2022-11-24)
Replies: 32
Views: 9782

Re: 2022-11-03 snapshot (updated 2022-11-24)

Thank you for fixing the lean indicator :D :D I do have a question about the 4097x4097 tracks. The new update unfortunately makes the editor unusable for me, when I try to move/place a decal the game freezes for a few seconds (usually 2-5 seconds), and when I try to use/move a gradient it does the s...