Search found 23 matches
- Sun Dec 19, 2021 6:02 pm
- Forum: General Discussion
- Topic: 1.13 update
- Replies: 58
- Views: 105263
Re: 1.13 update
If you try to install using this, this is just an update, not a full installer. You need to install the game with the full installer (link you got via email). Thank you for your reply, I should have figured that was the case... I forgot the obvious thing I could do and just transferred it over from...
- Sun Dec 19, 2021 9:12 am
- Forum: General Discussion
- Topic: 1.13 update
- Replies: 58
- Views: 105263
Re: 1.13 update
I am trying to download MX sim on my new computer. When I get to the point where it asks to define the file path but no matter what folder I make or highlight in the file browser, the next button is stuck greyed out so I cannot move on with the install. Is there anything, in particular, I may be doi...
- Wed Apr 11, 2018 8:54 pm
- Forum: Tracks
- Topic: 2018 MXSEMF.com Supercross Rd 17 - Las Vegas
- Replies: 634
- Views: 227202
Re: 2018 MXSEMF.com Supercross Rd 14 - Minneapolis
the sand section looks like it could get gnarly
- Thu Mar 16, 2017 2:22 pm
- Forum: General Discussion
- Topic: Buying The Full Game
- Replies: 4
- Views: 1638
Re: Buying The Full Game
write down your registration key and download the game again
- Wed Mar 15, 2017 11:52 pm
- Forum: Tracks
- Topic: 2017 RaceFactory Gaming Supercross Rd 11 - Indianapolis
- Replies: 24
- Views: 13292
Re: 2017 RaceFactory Gaming Supercross Rd 11 - Indianapolis
another week, another solid yeh boi video lolDar Bolicki wrote:Yeah Boiiiiiiiiiii!!!!!!!!!!!]
- Wed Mar 08, 2017 7:51 pm
- Forum: Tracks
- Topic: 2017 RaceFactory Gaming Supercross Rd 10 - Daytona
- Replies: 36
- Views: 19455
Re: 2017 RaceFactory Gaming Supercross Rd 10 - Daytona
Yeah Boi!!!!!!!!!!
~Dar Bolicki
~Dar Bolicki
- Thu Mar 02, 2017 8:55 am
- Forum: Tracks
- Topic: 2017 RaceFactory Gaming Supercross Rd 09 - Toronto
- Replies: 61
- Views: 23477
Re: 2017 RaceFactory Gaming Supercross Rd 09 - Toronto
great track, and the whoops are great.
only trouble I have is tripling in onto the table in the long rhythm
only trouble I have is tripling in onto the table in the long rhythm
- Thu Mar 02, 2017 2:11 am
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13155
- Views: 2143560
Re: Upcoming Tracks and Track Objects #2
So the two share a common start? Looks great
- Wed Mar 01, 2017 10:39 pm
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13155
- Views: 2143560
Re: Upcoming Tracks and Track Objects #2
Am I the only one that hopes its a nasty mud race?
- Tue Feb 28, 2017 11:17 pm
- Forum: Models and Skins
- Topic: 2017 Rockstar Husqvarna Fc450 Public and Practise
- Replies: 10
- Views: 13150
Re: 2017 Rockstar Husqvarna Fc450 Public and Practise
would getting the psd require a transaction of money?
just curious
just curious
- Sat Feb 25, 2017 11:44 am
- Forum: Models and Skins
- Topic: 2017 HUSQVARNA FC250-350-450 Stock Bikes [RELEASE]
- Replies: 18
- Views: 41490
Re: 2017 HUSQVARNA FC250-350-450 Stock Bikes [RELEASE]
or just open the png or psd and cut it out to remove the hand guards...
- Sat Feb 25, 2017 12:00 am
- Forum: General Discussion
- Topic: #Un-BanJ.Perry | Make Sim Great Again | JLV READ PLS
- Replies: 65
- Views: 12550
Re: #Un-BanJ.Perry | Make Sim Great Again | JLV READ PLS
Damn rightsethiemeboi wrote:jgmtbike is the real track god
- Thu Feb 23, 2017 12:33 am
- Forum: Tracks
- Topic: 2017 RaceFactory Gaming Supercross Rd 08 - Atlanta
- Replies: 33
- Views: 15752
Re: 2017 RaceFactory Gaming Supercross Rd 08 - Atlanta
Inb4 someone gets angry for asking who built the trackTiago Freitas #23 wrote:Looks so sweet Thanks a lot RF track building team, also who made this track?
- Sun Feb 19, 2017 6:27 am
- Forum: Off Topic
- Topic: 2017 Supercross Discussion
- Replies: 847
- Views: 131167
Re: 2017 Supercross Discussion
main complaint of tonight lappers need to learn to move the fuck over *coughs* vince freise
- Thu Feb 16, 2017 7:16 pm
- Forum: Suggestion Box
- Topic: Erosion on Multiplayer
- Replies: 5
- Views: 2846
Re: Erosion on Multiplayer
I think, that as cool of an idea this is, it would be hard to pull off due to lag issues (not to mention that we would have to find the perfect level of erosion per bike to run it)