Search found 931 matches

by Jakob Hubbard
Mon Nov 29, 2021 4:18 am
Forum: Tracks
Topic: 418mx
Replies: 6
Views: 455

Re: 418mx

ace418 wrote: Mon Nov 29, 2021 1:30 am 3rd times the charm. I hope.
Image
by Jakob Hubbard
Sat Nov 27, 2021 1:07 am
Forum: General Discussion
Topic: 2021-11-22 snapshot (Updated 2021-11-25)
Replies: 49
Views: 1935

Re: 2021-11-22 snapshot (Updated 2021-11-25)

jlv wrote: Sat Nov 27, 2021 12:52 am Does this help with the slow terrain texture updates?

https://mxsimulator.com/snapshots/mx-2021-11-26-1614.exe
Yes. This fixes the slow terrain updates.
by Jakob Hubbard
Fri Nov 26, 2021 8:43 am
Forum: General Discussion
Topic: 2021-11-22 snapshot (Updated 2021-11-25)
Replies: 49
Views: 1935

Re: 2021-11-22 snapshot (Updated 2021-11-25)

I've found a clue as to the reason for the frame drops. I think it's tied to reshade delay and the refreshing of erode. Did some testing on the japan sx 2021 demo from last night Each test is from start of session to 29.5 seconds after gatedrop fps hist with reshade delay on 7 (2021-11-25) 128=14452...
by Jakob Hubbard
Fri Nov 26, 2021 4:29 am
Forum: General Discussion
Topic: 2021-11-22 snapshot (Updated 2021-11-25)
Replies: 49
Views: 1935

Re: 2021-11-22 snapshot (Updated 2021-11-25)

No more bugs for me anymore so far. Thanks for the quick fixes!
by Jakob Hubbard
Fri Nov 26, 2021 4:21 am
Forum: Track Editing
Topic: Blueprint Designer for Supercross Tracks
Replies: 6
Views: 798

Blueprint Designer & Scaling Calculator for Supercross Tracks

I've decided to release this while I'm at it since it might be useful to some track creators. This is my decal size calculator and you can input whatever scaling and dimensions you want using my 1:1 blueprint designer which I've linked in the spreadsheet. https://i.gyazo.com/5f26331eb33ce502ca29c269...
by Jakob Hubbard
Thu Nov 25, 2021 3:06 am
Forum: General Discussion
Topic: 2021-11-22 snapshot (Updated 2021-11-25)
Replies: 49
Views: 1935

Re: 2021-11-22 snapshot

Probably because it has a collision file. Moving objects with collisions is not currently allowed. My fault for not documenting this. Yep, it has collisions. Thanks for clearing up that headache :lol: BTW, when you do this, make sure the statue position is a pure function of time. That will make it...
by Jakob Hubbard
Wed Nov 24, 2021 3:58 am
Forum: General Discussion
Topic: 2021-11-22 snapshot (Updated 2021-11-25)
Replies: 49
Views: 1935

Re: 2021-11-22 snapshot

Jakob Hubbard wrote: Wed Nov 24, 2021 3:44 am

Code: Select all

if (mx.move_statue(index, x, y, z, a))
{
	mx.message('1');
}
else
{
	mx.message('0');
}
forgot a parenthesis in my code here beforehand but obviously its syntactically correct in my ide
by Jakob Hubbard
Wed Nov 24, 2021 3:44 am
Forum: General Discussion
Topic: 2021-11-22 snapshot (Updated 2021-11-25)
Replies: 49
Views: 1935

Re: 2021-11-22 snapshot

jlv wrote: Wed Nov 24, 2021 2:32 am Which function returns 0?
mx.move_statue()

I have something like this

Code: Select all

if (mx.move_statue(index, x, y, z, a)
{
	mx.message('1');
}
else
{
	mx.message('0');
}
mx.move_statue returns 0 on error I just have it up to display the message 0 when it fails.
by Jakob Hubbard
Wed Nov 24, 2021 2:18 am
Forum: General Discussion
Topic: 2021-11-22 snapshot (Updated 2021-11-25)
Replies: 49
Views: 1935

Re: 2021-11-22 snapshot

Jakob Hubbard wrote: Wed Nov 24, 2021 2:17 am Ditch em, I guess their useful for sequence files for bales but if I'm able to figure out how to get my move_statue function to work, it'll be unnecessary.
by Jakob Hubbard
Wed Nov 24, 2021 2:17 am
Forum: General Discussion
Topic: 2021-11-22 snapshot (Updated 2021-11-25)
Replies: 49
Views: 1935

Re: 2021-11-22 snapshot

What do you guys think about ditching the statue wireframes in the editor? Ditch em, I guess their useful for sequence files for ables but if I'm able to figure out how to get my move_statue function to work, it'll be unnecessary. Still can't figure out why the function returns zero, I've had other...
by Jakob Hubbard
Wed Nov 24, 2021 1:02 am
Forum: General Discussion
Topic: 2021-11-22 snapshot (Updated 2021-11-25)
Replies: 49
Views: 1935

Re: 2021-11-22 snapshot

jlv wrote: Wed Nov 24, 2021 12:57 amIt'd be really helpful to have something specific. What am I looking for and what track makes it happen?
2021 SX Tracks. Most of the stadiums just don't render the major section at all. I'm not really sure how I could help anymore but this is just what I've seen from myself and others.
by Jakob Hubbard
Tue Nov 23, 2021 5:05 am
Forum: General Discussion
Topic: 2021-11-22 snapshot (Updated 2021-11-25)
Replies: 49
Views: 1935

Re: 2021-11-22 snapshot

I’ve seen issues with rendering large objects such as stadiums as well with this new snapshot that I thought I’d add in here
by Jakob Hubbard
Tue Nov 23, 2021 1:50 am
Forum: General Discussion
Topic: 2021-11-22 snapshot (Updated 2021-11-25)
Replies: 49
Views: 1935

Re: 2021-11-22 snapshot

Currently getting 8fps in the editor on one of my tracks. It was solid before but now it's unusable.
by Jakob Hubbard
Sun Nov 21, 2021 6:27 pm
Forum: Tracks
Topic: Pilsner's Private Sand Track
Replies: 9
Views: 1245

Re: Pilsner's Private Sand Track

Feels like a real track. Want to see more of this
by Jakob Hubbard
Fri Nov 19, 2021 4:20 am
Forum: Suggestion Box
Topic: Giving the masses what they actually want
Replies: 28
Views: 1612

Re: Giving the masses what they actually want

Can we get a simpler version of making suspension setups, thanks to Peter I have no idea what I'm doing now and I"ve been playing since 2012. I can only imagine how confusing it is for new players just needing to do simple tweaks for different style tracks. If you want to learn you can use this to ...