Search found 14702 matches

by jlv
Fri Dec 21, 2007 1:13 am
Forum: Track Editing
Topic: problem with flat track
Replies: 3
Views: 2044

You have to use the mx.exe from this page. The stock mx.exe can only read the tracks it's packaged with.
by jlv
Thu Dec 20, 2007 9:46 pm
Forum: General Discussion
Topic: Game Hints / Tips
Replies: 41
Views: 12205

If you set stability to 90 and just hit the throttle without touching the steering, how far do you get before you fall? If it doesn't just keep going without falling like that something is wrong.
by jlv
Thu Dec 20, 2007 9:35 pm
Forum: Media Room
Topic: Videos
Replies: 9431
Views: 1178008

Btw, while the supercross track looks nice, it is almost totally unplayable. It's like riding in a phone booth!
by jlv
Thu Dec 20, 2007 9:34 pm
Forum: Media Room
Topic: Videos
Replies: 9431
Views: 1178008

LOL JLV i am actually working on this track :wink: Yours look pretty good.... The first section should be more like a triple, double, double, single..... or if you are fast, triple, triple, triple. Most likely the inside of the 1st jump will be a roller and some riders will roll in, then triple, tr...
by jlv
Thu Dec 20, 2007 5:55 am
Forum: Media Room
Topic: Videos
Replies: 9431
Views: 1178008

I've got a new video up on the videos page. It's a supercross track based on the Anaheim 1 map on supercross.cc.com. It's way way too tight to play well, but it is fun in its own way.
by jlv
Wed Dec 19, 2007 11:58 pm
Forum: General Discussion
Topic: demo
Replies: 5
Views: 1759

Sorry, those tracks are all you're going to get in the free demo. It won't be that long until the full game is out.
by jlv
Wed Dec 19, 2007 11:14 pm
Forum: Track Editing
Topic: Textures?
Replies: 10
Views: 4254

What are the dimensions of your heightmap and what is your file size for "tilemap"? It looks like you have a bunch of out of range values for the first half, and the rest defaulted to 0.

My advice would be to use the texindexer utility.
by jlv
Wed Dec 19, 2007 10:35 pm
Forum: General Discussion
Topic: haha... we all new it was coming MvA Untamed VS MXSIM
Replies: 26
Views: 5483

If anyone votes for untamed they are banned!!!! :P
by jlv
Wed Dec 19, 2007 10:27 pm
Forum: Track Editing
Topic: Friction maps
Replies: 28
Views: 4708

The defaults are:
friction 1.0
low roll 5
high roll 15

The rolling resistance is in pounds. Low is for when the tire is not compressed at all, high is for when the tire is down to the rim.
by jlv
Wed Dec 19, 2007 10:15 pm
Forum: Track Editing
Topic: Textures?
Replies: 10
Views: 4254

If you've saved it as "tilemap.raw" you'll have to rename it to just "tilemap" (with no extension). Make sure it doesn't have values higher than the number of texture types in texturelist. I'd have a look at it with a hex editor first just to make sure it's ok.
by jlv
Tue Dec 18, 2007 5:52 am
Forum: Track Editing
Topic: Textures?
Replies: 10
Views: 4254

Here's the command line tool I use to make the tilemap: texindexer.exe And the color to texture table image (just a 2x1 ppm file, brown and green): colortotextable.ppm It is a bitch to invoke. I run it from make, but a bat file would work too. Here's the line from my Makefile: texindexer >tilemap te...
by jlv
Tue Dec 18, 2007 3:02 am
Forum: Track Editing
Topic: tutorial
Replies: 2
Views: 2018

Hope you don't mind me moving this to the editing forum.

Btw, if you want the berms to have a smooth entry and exit, use Radial Add mode, and paint it in with Focus set to zero while zoomed out pretty far (so the brush size is almost as big as the turn).
by jlv
Mon Dec 17, 2007 9:51 pm
Forum: General Discussion
Topic: Seat bounce?
Replies: 6
Views: 1894

You can already sit down going up a jump and get a slight boost from it, but to get the full seat bounce effect I'll need to do a nicer job on the rider positioning. Don't expect that for a few months at least. At the moment, I'm just trying to get some tracks made so I can release the full game. So...
by jlv
Mon Dec 17, 2007 9:32 pm
Forum: Track Editing
Topic: Textures?
Replies: 10
Views: 4254

The values in the tilemap are defined by the file "texturelist". Here is what the texturelist from the blank track looks like - dirt.ppm 1 20 50 grass.ppm dirt-grass-0001.ppm dirt-grass-0010.ppm dirt-grass-0011.ppm dirt-grass-0100.ppm dirt-grass-0101.ppm dirt-grass-0110.ppm dirt-grass-0111.ppm dirt-...
by jlv
Mon Dec 17, 2007 12:53 am
Forum: Track Editing
Topic: Try to keep the track editing stuff in here.
Replies: 1
Views: 1853

Try to keep the track editing stuff in here.

I've given out about as many track editior logins as I want to (not that I won't give out any more, but I don't want to draw any more attention to it). So if you guys could keep the editor related stuff in here I'd appreciate it.