Search found 402 matches

by zebzone235
Fri Sep 29, 2017 8:53 pm
Forum: Model and Skin Editing
Topic: KTM RC8R Development Thread
Replies: 10
Views: 6708

Re: KTM RC8R Development Thread

Just to say it. If you would work a bit on the plastics it would be a scooter :wink: ....not trying to offend you, would be funny too. But from what i see, i think it would be way more simple to just creat a scooter out of that:) I already made a scooter lol, i made a piaggio zip ac a while back as...
by zebzone235
Fri Sep 29, 2017 8:51 pm
Forum: Model and Skin Editing
Topic: KTM RC8R Development Thread
Replies: 10
Views: 6708

Re: KTM RC8R Development Thread

I am trying to not sound harsh or something but have you ever finished a model? I always saw your development threads but never a finished model :lol: Tbh i didn't really know how to export models correctly before, i didn't get the whole origin point's deal until just today, i will finish this don'...
by zebzone235
Fri Sep 29, 2017 3:55 pm
Forum: Model and Skin Editing
Topic: KTM RC8R Development Thread
Replies: 10
Views: 6708

Re: KTM RC8R Development Thread

The pivot points weren't too much of a problem actually, but i'm thinking of removing the plastics so it doesn't look like it's on bags, poorly uv mapped and ao baked at the moment but that will be fixed til release. And if there's anyone that wants it with the plastics i guess i can work it out som...
by zebzone235
Fri Sep 29, 2017 6:09 am
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 12452
Views: 2781502

Re: Upcoming Models #2

The plastics definitely need to be pulled up Not really, the front lamp maybe, but the rest is pretty accurately modeled, it's just that it looks bagged when it's in game, check my thread in model and skin editing to see how the natural stance is, i couldn't export it ingame without having to modif...
by zebzone235
Fri Sep 29, 2017 5:39 am
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 12452
Views: 2781502

Re: Upcoming Models #2

Shitty ao bake, i just wanted to see the thing in game after a long night of working on it.

inb4 andy hack comment saying it looks like a cup of noodles

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by zebzone235
Fri Sep 29, 2017 12:39 am
Forum: Model and Skin Editing
Topic: KTM RC8R Development Thread
Replies: 10
Views: 6708

KTM RC8R Development Thread

I know this is a motocross game, but i can branch out can't i? So this is a Ktm rc8/r that took the heart of an old cr500, the engine is still pretty sketchy but when the pipes aswell as the piping for the radiator and stuff is done i'll post that, this is a development thread afterall. Yeah i know ...
by zebzone235
Fri Aug 18, 2017 8:55 pm
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 12452
Views: 2781502

Re: Upcoming Models #2

If you look past the 'harsh' comments from andy he is actually trying to help. Not really that hard to understand what he means 1. He is saying the frame is too thin you either want to remodel it or make it fatter 2.Shock reservoir is way off in size 3.save polys, add them somewhere else where the ...
by zebzone235
Fri Aug 18, 2017 6:41 pm
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 12452
Views: 2781502

Re: Upcoming Models #2

... blah blah blah andy has tumor GG Sounds about right, first of all there is no triple clamp on the forks, why can't people just be happy that someone for once makes something? i'm not a professional and i never claimed to be. I'm not gonna charge money for the models like some other people do, i...
by zebzone235
Thu Aug 17, 2017 7:11 pm
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 12452
Views: 2781502

Re: Upcoming Models #2

Why doesnt te very bottom of the crame connect to the other piece where the footpegs mount? I just haven't added that yet, everything on that picture i made yesterday just to have something as a base, today i'll continue mocking up the frame and start on the engine This is how it's supposed to be h...
by zebzone235
Wed Aug 16, 2017 10:01 pm
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 12452
Views: 2781502

Re: Upcoming Models #2

My attempt at a 2004 kx250, thought it was about time we had a kx250 ingame

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by zebzone235
Tue Apr 25, 2017 1:34 pm
Forum: Help / Troubleshooting
Topic: Blender To Mxsimulator
Replies: 6
Views: 2359

Re: Blender To Mxsimulator

Is there any way to set new origin points manually without having to do the whole select and de-select thing? Just curious
by zebzone235
Sun Apr 23, 2017 4:22 pm
Forum: Help / Troubleshooting
Topic: Blender To Mxsimulator
Replies: 6
Views: 2359

Re: Blender To Mxsimulator

Here it is, sorry for the late response Josh


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by zebzone235
Wed Apr 19, 2017 6:37 am
Forum: Help / Troubleshooting
Topic: Blender To Mxsimulator
Replies: 6
Views: 2359

Re: Blender To Mxsimulator

Bumping this


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by zebzone235
Wed Apr 12, 2017 11:34 pm
Forum: Help / Troubleshooting
Topic: Blender To Mxsimulator
Replies: 6
Views: 2359

Blender To Mxsimulator

Hello everybody, i've tried exporting some of my models into mxs but i can never get it to work like it should. I have modified some bikes that were already in the game made by the community before but whenever i make something completely by myself the location rotation or scaling is always fucked u...
by zebzone235
Wed Apr 05, 2017 5:25 am
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 12452
Views: 2781502

Re: Upcoming Models #2

What happened to the good old days when we all made content for the fun of it