Correct me if I'm wrong, but that "angular velocity" could be caused by a change in the terrain angle, rather than bike angle, right? If so, it's possible that the wheel could simply lose grip and slide six inches before finding the next outside berm, and the rider keeps going. But if the bars are at full lock when he reaches that point, he isn't going anywhere. Or, sometimes the wheel does correct, and makes the bike do things straight from The Matrix.
From what I can gather, it seems like every mechanism in MXS assumes that all controlling of the bike must be done with the bars. The second your bike starts moving, the feet are never allowed to touch the ground. I understand why the game thinks it needs to try and make that hard turn, but I think it would be great if the game would recognize that it truly is hopeless to solve the problem with the bars, and either let the bike fall, or find some ground that works. If the game detects that the bike's about to fall, the rider can't put his foot down to the ground to right the bike like he would in real life. But the reason that's done in real life is because the rider knows instinctively that he's gotten himself into a situation that he just can't get out of using the bars. Gary Semics even makes mention of this in one of his DVDs, as he's showing a replay of a case where his front wheel washed out, and he put his inside leg down to prop the bike up. Here's the video, fast forward to 5:35. The lines he says are, "The front wheel wasn't leaned over far enough right here, front tire's coming out of the berm, not leaning over far enough. So, there it goes out of the berm. So, I know it's gonna fall if I don't do something, so I'm
stepping with the inside foot, picking the bike up...
http://www.youtube.com/watch?v=uHI196-dP2Q