Updated jm export script and rider.blend

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jlv
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Re: Updated jm export script and rider.blend

Post by jlv »

It looks like you're way ahead of where I was. It looks like you might have some weights messed up in the waist area. I found that sometimes it's easier to use editmode to set weights instead of weight paint mode. It's easier to be sure of which vertices you set in editmode even though it's more awkward to set them.
ddmx
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Re: Updated jm export script and rider.blend

Post by ddmx »

I know I'm asking a lot of questions, but should the waist be weighted? Should the elbows be weighted? Right now the only thing I have weighted is the left arm which is pure red because that's the only thing that was weighted in the example rider.blend.
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Re: Updated jm export script and rider.blend

Post by jlv »

Every single vertex needs a weight. You generally want to assign it to the closest bone or a mix of the closest bones. When you're in weight paint mode you should be able to switch bones by selecting the different bones in the armature. First set the armature to pose mode then switch to the rider and set it to weight paint mode.
ddmx
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Re: Updated jm export script and rider.blend

Post by ddmx »

I'm missing something. I didn't even have the armature to work with. Was it supposed to be in the rider.blend file or did I miss something? The armature modifier was set to vertex paint so I guessing that there isn't an acutal armature model per say. Should joints be weighted heavier than mid sections?
DJ99X
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Re: Updated jm export script and rider.blend

Post by DJ99X »

Yo, whats the bike_state_size for the splice script? Is it still 39?
jlv
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Re: Updated jm export script and rider.blend

Post by jlv »

The armature is in the third layer.

The state size is still 39. I'll upload a new splicer later.
DJ99X
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Re: Updated jm export script and rider.blend

Post by DJ99X »

Wow, that armature stuff looks confusing as hell. I'll keep to the helmet models :)
Twitch
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Re: Updated jm export script and rider.blend

Post by Twitch »

man , that's awesome]
the moviments are perfect! haha
Image
MXS Online #239
LucMx23
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Re: Updated jm export script and rider.blend

Post by LucMx23 »

is it suposed to be just a link u get on if i click it? not donwloading anything :?
wheels1758
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Re: Updated jm export script and rider.blend

Post by wheels1758 »

LucMx23 wrote:is it suposed to be just a link u get on if i click it? not donwloading anything :?
Right click and save link as.
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Re: Updated jm export script and rider.blend

Post by LucMx23 »

oh im dumb :lol:
thanks a lot man! got it ingame now :)
jlv
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Re: Updated jm export script and rider.blend

Post by jlv »

The script from this topic is outdated. The new one is here: Export Script for Blender 2.6
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