The French community arranges many designers working on the video games notably the games gp500, mx atv,mcm2 we work in part with 3ds max studio and photoshop I am the author of the mod supermotard for the game gp500 and I am ready has work on mx simulator in order to put the game in high resolution.I have bike model and rider in .3ds format http://motonline.free.fr/ http://motonline.free.fr/Forum/
Last sunday i tried to put a new model of bike in mxs but it doesn't work:(
i follow somes explain by Jlv but no result.
I see in the zzzz.saf there are for example:
-crf250.ppm(the texture)
-crf250_fork_lower.jm
-crf250_fork_upper.jm
-crf250_frame.jm ( the body)
-crf250_front_plate.jm
-crf250_side_plates.jm
-crf250_swingarm.jm
i created all the parts but i'm not sure if it's good because there isn't a file with all the 3dmodel bike (like in gp500)
If someone can explain me how to do it, it will be cool thx
Last edited by JC on Wed Jan 09, 2008 10:15 am, edited 1 time in total.
Now i should to understand how put the model in 3dsmax to have a good align in the game because for the moment i should move the model like frame for example and after look how it is in the game etc ... hard
i prepare a bike and tomorrow(i hope) i put screen here
Last edited by JC on Wed Jan 09, 2008 10:15 am, edited 1 time in total.
i should maybe to put off the fork, to Modify setting of textures to have more luminosity.
@ jlv : -i see there is 2 files front_wheel.jm and rear_wheel.jm so we can t modify it also but if we modify this it change wheel of all of bike ? that's right ?
-i have a problem with front plates and sides plates idon't know how it work !!!
Hello, i was just wondering(since i cant model) if we could just use the MVA models for MCM in this game. That way we could just use our skins from MCM correct?
rewrew421 wrote:Hello, i was just wondering(since i cant model) if we could just use the MVA models for MCM in this game. That way we could just use our skins from MCM correct?
JC wrote:-i have a problem with front plates and sides plates idon't know how it work !!!
They should be the same as the number plates on the bike model, only spaced away from the bike slightly and with texture coords that map the entire texture over the plate.
jlv wrote:They should be the same as the number plates on the bike model, only spaced away from the bike slightly and with texture coords that map the entire texture over the plate.
ok
i have a new question what is the setting of texture (materiel) in 3dsmax to see the skin, in game, with more luminosity ? because i have put a bike with a skin white and in game it's grey
i restart my job fot this game , i 'm like supermoto model and i wait when i can put the hight resolution in this game and when jlv devolleper the online mod
sorry for my bad english i like your job man