Fixed vertex shader bug for environment mapped objects.
Changed texture memory counter from 32 to 64 bits on Windows.
New "treadmark" option in tileinfo file for leaving treadmarks behind bikes.
Increased max animated texture size to 256k pixels per frame.
Added mx.seed to track scripts for repeatable random numbers.
New graphics setting to limit max treadmarks dropped.
New graphics setting to set ground texture incremental update rate.
New graphics setting to choose which texture pyramid levels to enable.
I made an example track using the new treadmark feature here. It's just "Daytona Disappointment" with an updated tileinfo so you'll need the 2013 SX objects. I have it running on elsinore.mxsimulator.com:19805 now.
Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". Please note that the ".exe" extension is hidden in Windows so the file will just show as an application named "mx". I'd keep a backup of the originals since these aren't well tested.
Last edited by jlv on Mon Oct 30, 2023 12:28 am, edited 2 times in total.
Reason:Updated 2023-10-29
Josh Vanderhoof
Sole Proprietor jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
"slip_threshold" tells it to only use the treadmark if the wheel is slipping by more than that many feet per second. It uses the first treadmark that matches so order is important.
Josh Vanderhoof
Sole Proprietor jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Jakob Hubbard wrote: ↑Sun Oct 15, 2023 3:37 am
This broke with the 2-06-23 snapshot.
I knew I was forgetting something!
I could be wrong but I think it might've broke earlier when you introduced the new texture generation in the 11-03-2022 snapshot. All I know is that I use the 5-19-22 snapshot for building tracks for that /toggledecals feature. It also went straight over my head I've been doing it for so long now.
Great update! Did you consider making treadmarks a default feature, which could then be overridden if desired? It's a tease to only have it on post-snapshot tracks that choose to implement it.
Also, whatever you changed in this snapshot officially made the ghost in time trial completely disappear, so thanks for that too!
justinas6071 wrote: ↑Mon Oct 16, 2023 1:51 pm
How to fix the ground?
What I did is set the settings to high detail to figure out what setting needed to be changed. Then I found that the ground texture detail will need to be set to Low+Mid+High. This worked for me, may be different for you.