2024-07-24 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
Jakob Hubbard
Posts: 1190
Joined: Fri Nov 24, 2017 3:16 am
Team: Phil's
Location: Cold
Contact:

Re: 2024-07-24 snapshot

Post by Jakob Hubbard »

west wrote: Mon Sep 16, 2024 9:18 pm what can we expect for the next snapshot and when it happen ?
thanks for your answer
Read the message directly above your comment dude :roll: :lol:
Image
Moto_641
Posts: 16
Joined: Sat Nov 04, 2017 7:28 pm
Team: Privateer

Re: 2024-07-24 snapshot

Post by Moto_641 »

Anyone else struggling since the latest couple snapshots with tracks loading super slow and timing out loading into servers? I used to never have issues with high resolution settings but now even struggle loading in on lower graphics settings. ryzen 2600 b450 motherboard gtx2060 32gb ram.
Gh0st
Posts: 6
Joined: Tue Aug 27, 2024 8:13 am
Team: Precision

Re: 2024-07-24 snapshot

Post by Gh0st »

Moto_641 wrote: Fri Oct 04, 2024 9:44 pm Anyone else struggling since the latest couple snapshots with tracks loading super slow and timing out loading into servers? I used to never have issues with high resolution settings but now even struggle loading in on lower graphics settings. ryzen 2600 b450 motherboard gtx2060 32gb ram.
me too
Image
jlv
Site Admin
Posts: 15049
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: 2024-07-24 snapshot

Post by jlv »

Gh0st wrote: Sun Oct 06, 2024 11:08 pm
Moto_641 wrote: Fri Oct 04, 2024 9:44 pm Anyone else struggling since the latest couple snapshots with tracks loading super slow and timing out loading into servers? I used to never have issues with high resolution settings but now even struggle loading in on lower graphics settings. ryzen 2600 b450 motherboard gtx2060 32gb ram.
me too
Is it just the new 4k tracks or is it the old tracks as well?
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Gh0st
Posts: 6
Joined: Tue Aug 27, 2024 8:13 am
Team: Precision

Re: 2024-07-24 snapshot

Post by Gh0st »

jlv wrote: Mon Oct 07, 2024 12:34 am
Gh0st wrote: Sun Oct 06, 2024 11:08 pm
Moto_641 wrote: Fri Oct 04, 2024 9:44 pm Anyone else struggling since the latest couple snapshots with tracks loading super slow and timing out loading into servers? I used to never have issues with high resolution settings but now even struggle loading in on lower graphics settings. ryzen 2600 b450 motherboard gtx2060 32gb ram.
me too
Is it just the new 4k tracks or is it the old tracks as well?
it seems to be every track
Image
jlv
Site Admin
Posts: 15049
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: 2024-07-24 snapshot

Post by jlv »

Gh0st wrote: Tue Oct 08, 2024 12:44 am
jlv wrote: Mon Oct 07, 2024 12:34 am
Gh0st wrote: Sun Oct 06, 2024 11:08 pm

me too
Is it just the new 4k tracks or is it the old tracks as well?
it seems to be every track
Can you post a lastlog.txt file where the track loads slowly? I'm curious about where it taking so long.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Jay
Posts: 1654
Joined: Wed Oct 12, 2011 4:59 am

Re: 2024-07-24 snapshot

Post by Jay »

jlv wrote: Tue Oct 08, 2024 12:54 am
Gh0st wrote: Tue Oct 08, 2024 12:44 am
jlv wrote: Mon Oct 07, 2024 12:34 am Is it just the new 4k tracks or is it the old tracks as well?
it seems to be every track
Can you post a lastlog.txt file where the track loads slowly? I'm curious about where it taking so long.
it's*
Image
dp26
Posts: 14
Joined: Tue Feb 18, 2020 8:57 am
Team: Impact

Re: 2024-07-24 snapshot

Post by dp26 »

Since using this snapshot and the previous one around every 30 seconds i get stutters for a split sec. Doesnt matter if i play solo with no erode or racing. But if i spec i dont get it. I've tried all graphics possibilities and its always like this. Only when i remove this snapshot and play older or even 1.13v its back to smooth gameplay. Pc has good specs. Any suggestions on graphics setup or envidia setup or anything else?
[center][img]http://mxsemf.com/imagerider.php?uid=30141[/img][/center]
jlv
Site Admin
Posts: 15049
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: 2024-07-24 snapshot

Post by jlv »

dp26 wrote: Sun Jan 19, 2025 12:17 pm Since using this snapshot and the previous one around every 30 seconds i get stutters for a split sec. Doesnt matter if i play solo with no erode or racing. But if i spec i dont get it. I've tried all graphics possibilities and its always like this. Only when i remove this snapshot and play older or even 1.13v its back to smooth gameplay. Pc has good specs. Any suggestions on graphics setup or envidia setup or anything else?
Only when you're moving? Might help to go down a step on the ground texture resolution. Make sure you have "ground texture update rate" on 1.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
313 joocyy
Posts: 19
Joined: Thu Jan 05, 2023 7:01 pm
Team: a lot

Re: 2024-07-24 snapshot

Post by 313 joocyy »

jlv wrote: Fri Aug 30, 2024 2:27 am
Jakob Hubbard wrote: Thu Aug 29, 2024 2:03 am
313 joocyy wrote: Fri Aug 23, 2024 8:39 pm has anybody had a problem where they are on the new snapshot and they're rider is invisible
Can you elaborate on some of the specifications of your computer? Someone else was having this problem and I haven't seen it before. Rider models seemed to work on the 1.13 update, but even on a snapshot as old as 2022-05-19 they were missing the rider model with nothing but the base install files in the game. I know they're on integrated graphics and they didn't have a lot of the same OpenGL extensions I had. I think this isn't something specific to this snapshot but a lingering issue, at least in this case.

Here's the last log file for jlv. This was prior to reinstallation but it's still the same issue. jlv might know a little bit more about the expected values of the log than me but really the only thing I noticed was integrated graphics and that they were missing around 250 extensions that I had.

Code: Select all

[46:07:37.20] Logfile "C:/Users/Dexter/AppData/Local/MX Simulator/lastlog.txt" opened
[46:07:37.20] JUGL 0.31
[46:07:37.21] MX Simulator version 2024-07-24-1671 snapshot
[46:07:37.21] Display scaling disabled via SetProcessDpiAwareness
[46:07:37.23] Registry mode is 1600x900x32@59hz
[46:07:37.24] Found mode 320x200x32@50hz
[46:07:37.24] Found mode 320x240x32@50hz
[46:07:37.24] Found mode 400x300x32@50hz
[46:07:37.24] Found mode 512x384x32@50hz
[46:07:37.24] Found mode 640x400x32@50hz
[46:07:37.24] Found mode 640x480x32@50hz
[46:07:37.24] Found mode 800x600x32@50hz
[46:07:37.24] Found mode 1024x768x32@50hz
[46:07:37.24] Found mode 1152x864x32@50hz
[46:07:37.24] Found mode 1280x600x32@50hz
[46:07:37.24] Found mode 1280x720x32@50hz
[46:07:37.24] Found mode 1280x768x32@50hz
[46:07:37.25] Found mode 1280x800x32@50hz
[46:07:37.25] Found mode 1360x768x32@50hz
[46:07:37.25] Found mode 1366x768x32@50hz
[46:07:37.25] Found mode 1440x900x32@50hz
[46:07:37.26] Options:
[46:07:37.26]  threaded: [off]
[46:07:37.26] Creating window
[46:07:37.27] Foregrounded and locked
[46:07:37.28] Creating DirectInput object
[46:07:37.68] DirectInput roll call...
[46:07:37.76] Wireless Controller (Wireless Controller)
[46:07:37.76] 6 axes, 14 keys
[46:07:37.76] axis 0 is absolute
[46:07:37.76] axis 1 is absolute
[46:07:37.76] axis 2 is absolute
[46:07:37.76] axis 3 is absolute
[46:07:37.76] axis 4 is absolute
[46:07:37.76] axis 5 is absolute
[46:07:37.76] Adding axis "WirelessController axis 0"
[46:07:37.76] Adding axis "WirelessController axis 1"
[46:07:37.76] Adding axis "WirelessController axis 2"
[46:07:37.76] Adding axis "WirelessController axis 3"
[46:07:37.76] Adding axis "WirelessController axis 4"
[46:07:37.76] Adding axis "WirelessController axis 5"
[46:07:37.79] End of DirectInput roll call
[46:07:37.79] XInput roll call...
[46:07:37.79] End of XInput roll call
[46:07:37.79] Choosing pixel format
[46:07:37.80] Setting pixel format 7
[46:07:37.80] Creating OpenGL context
[46:07:37.81] WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_ARB_create_context_robustness 
[46:07:37.81] Bootstrapping to wglCreateContextAttribsARB context
[46:07:37.83] GL_VENDOR: Intel
[46:07:37.83] GL_RENDERER: Intel(R) HD Graphics 4400
[46:07:37.83] GL_VERSION: 3.1.0 - Build 10.18.10.3412
[46:07:37.83] GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_storage_buffer_object GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode 
[46:07:37.83] Creating "unlit" shader
[46:07:37.83] vertex shader status for unlit:

[46:07:37.83] fragment shader status for unlit:

[46:07:37.83] link status for unlit:

[46:07:37.83] Creating "norm_env" shader
[46:07:37.83] vertex shader status for norm_env:

[46:07:37.84] fragment shader status for norm_env:

[46:07:37.84] link status for norm_env:

[46:07:37.84] Creating "norm_spec_lit" shader
[46:07:37.84] vertex shader status for norm_spec_lit:

[46:07:37.84] fragment shader status for norm_spec_lit:

[46:07:37.84] link status for norm_spec_lit:

[46:07:37.84] Creating "terrain_normals" shader
[46:07:37.84] vertex shader status for terrain_normals:

[46:07:37.85] fragment shader status for terrain_normals:

[46:07:37.86] link status for terrain_normals:

[46:07:37.86] Creating "terrain" shader
[46:07:37.86] vertex shader status for terrain:

[46:07:37.86] fragment shader status for terrain:

[46:07:37.86] link status for terrain:

[46:07:37.86] Creating "tilemap" shader
[46:07:37.86] vertex shader status for tilemap:

[46:07:37.86] fragment shader status for tilemap:

[46:07:37.87] link status for tilemap:

[46:07:37.89] Listing directories
[46:07:39.22] Listing archives
[46:07:39.30] Creating file list
[46:07:39.31] File index complete
[46:07:40.85] Resetting
[46:07:40.86] Remembering lines
[46:07:40.86] Cleaning up
[46:07:40.86] Deallocating bikes
[46:07:40.86] Finished deallocating bikes
[46:07:40.86] Scanning
[46:07:40.90] Loading lighting
[46:07:41.17] Loading terrain
[46:07:42.03] Loading shadows
[46:07:42.05] Loading tileinfo
[46:07:42.06] @KaelCompound/tile/sand.ppm reduced to 16x16 (originally 512x512)
[46:07:42.14] Loading tilemap
[46:07:42.15] Creating terrain texture pyramid
[46:07:42.23] Detail level 0 is 1024x1024 covering 256x256 height elements
[46:07:42.31] Detail level 1 is 1024x1024 covering 2048x2048 height elements
[46:07:42.39] Detail level 16 is 1024x1024 covering 2048x2048 height elements
[46:07:59.27] Loading flaggers
[46:07:59.48] Loading billboards
[46:07:59.51] Warning: Non power of 2 texture '@KaelCompound/billboard/plant2.2.png'
[46:07:59.54] Warning: Non power of 2 texture '@KaelCompound/billboard/fern2.png'
[46:07:59.58] Warning: Non power of 2 texture '@KaelCompound/billboard/fern1.png'
[46:07:59.60] Warning: Non power of 2 texture '@KaelCompound/billboard/plant2.png'
[46:07:59.63] Warning: Non power of 2 texture '@KaelCompound/billboard/plant3.2.png'
[46:07:59.86] Loading statues
[46:08:05.27] @KaelCompound/statue/BB4.Shelter_spec.png reduced to 16x16 (originally 8192x8192)
[46:08:05.36] 32 degenerate triangles deleted in @KaelCompound/statue/frontendloader.jm
[46:08:05.56] Warning: missing shape file @KaelCompound/statue/tuff-bent.shp
[46:08:05.56] Warning: missing shape file @KaelCompound/statue/tuff-bent.shp
[46:08:05.58] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.58] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.58] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.58] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.59] Warning: missing shape file @KaelCompound/statue/tuff-bent.shp
[46:08:05.59] Warning: missing shape file @KaelCompound/statue/tuff-bent.shp
[46:08:05.59] Warning: missing shape file @KaelCompound/statue/tuff-bent.shp
[46:08:05.59] Warning: missing shape file @KaelCompound/statue/tuff-bent.shp
[46:08:05.59] Warning: missing shape file @KaelCompound/statue/tuff-bent.shp
[46:08:05.59] Warning: missing shape file @KaelCompound/statue/tuff-bent.shp
[46:08:05.59] Warning: missing shape file @KaelCompound/statue/tuff-bent.shp
[46:08:05.59] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.59] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.59] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.59] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.59] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.59] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.59] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.59] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.59] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.60] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.60] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.60] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.60] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.60] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.60] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.60] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.60] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.60] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.60] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.60] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.60] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.60] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.60] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.60] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.60] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.60] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.60] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.60] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.61] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.61] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.61] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.61] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.61] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.61] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.61] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.61] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.61] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.61] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.61] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.61] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.61] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.61] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.61] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.61] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.61] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.61] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.61] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.61] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.61] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.62] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.62] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.62] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.62] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.62] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.62] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.62] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.62] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.62] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.62] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.62] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.62] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.62] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.62] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.62] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.62] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.62] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.62] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.66] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.66] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.67] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.67] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.67] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.67] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.67] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.67] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.67] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:05.67] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:06.23] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:06.23] Warning: missing shape file @KaelCompound/statue/tuff-medium.shp
[46:08:06.26] Loading map
[46:08:06.90] Analyzing lines
[46:08:06.93] Loading bikes
[46:08:08.82] Warning: Can't load @250sxfv2016_side_plates-2019 KTM.jm or @KTM/250sxfv2016_side_plates-2019 KTM.jm
[46:08:08.98] Warning: Can't load @250sxfv2016_front_plate-2019 KTM.jm or @KTM/250sxfv2016_front_plate-2019 KTM.jm
[46:08:09.66] 4 degenerate triangles deleted in @ABMXS/rider_head-2021 Fox V3.jm
[46:08:13.21] Loading track script
[46:08:13.22] 74 MB texture memory used
[46:08:13.22] Max loading delay was 6.285000 (Loading bikes)
[46:08:13.22] Setting working set range to 1073741824 - 2113929216
[46:08:13.22] Working set successfully updated
[46:08:13.22] Priority successfully set to high
[46:08:25.19] Deallocating bikes
[46:08:25.19] Finished deallocating bikes
[46:08:25.19] Deallocating track
[46:08:25.20] Finished deallocating track
[46:08:25.21] Freeing memory (1)
[46:08:25.21] Closing input devices
[46:08:25.21] Closing audio
[46:08:25.22] Writing config files
[46:08:25.23] Freeing memory (2)
[46:08:25.23] Freeing memory (3)
[46:08:25.23] Freeing file list
[46:08:25.24] Freeing memory (4)
[46:08:25.24] Deleting textures
[46:08:25.25] Deleting models
[46:08:25.26] Deleting OpenGL context
[46:08:25.28] Closing input devices
[46:08:25.28] Killing WirelessController
[46:08:25.28] Timestamp adjustment was 7
[46:08:25.28] Destroying window
[46:08:25.28] Window shutdown complete

Is it in first person or third person where the rider doesn't show? Are the other riders visible?

One unrelated thing that jumped out at me - detail level 1 on the terrain is completely redundant with that track/settings. It should have never been created. I'll have to fix that.
sorry for the super late response i think the other person was the person i was asking for but im pretty sure they got it all sorted out
kokblaster32
Posts: 3
Joined: Wed Jan 29, 2025 9:10 pm
Team: Privateer

Re: 2024-07-24 snapshot

Post by kokblaster32 »

Just installed this snapshot. Textures look really bad, its like the ground textures 2 meters away from you are noticeably lower resolution. Everything is maxed in the graphics settings.
jlv
Site Admin
Posts: 15049
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: 2024-07-24 snapshot

Post by jlv »

kokblaster32 wrote: Thu Jan 30, 2025 11:00 am Just installed this snapshot. Textures look really bad, its like the ground textures 2 meters away from you are noticeably lower resolution. Everything is maxed in the graphics settings.
Don't max out those settings. Those settings are for nerds only, especially the texture levels setting. Use the high detail presets instead.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
ddmx
Posts: 5376
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: 2024-07-24 snapshot

Post by ddmx »

jlv wrote: Fri Jan 31, 2025 4:16 am Those settings are for nerds only
Only one month in and we have quote of the year potential.
brapinntrapin
Posts: 2
Joined: Wed Mar 05, 2025 1:21 am
Team: Privateer

Re: 2024-07-24 snapshot

Post by brapinntrapin »

i just bought mx sim about a month or so ago and i have an error in the top left that says "undefined property centers" i did a google search and i read that i might possibly be missing a java script from a snapshot.. was wondering if i need to download the 7-24-24 snap shot to fix this issue, or how i might go about getting rid of that error..thanks in advance for any help offered, also not the most tech savy person so please try to help in a way a 30 year old 5th grader can understand..
Jackson280
Posts: 20
Joined: Thu Oct 31, 2013 12:20 am
Team: Phil's

Re: 2024-07-24 snapshot

Post by Jackson280 »

brapinntrapin wrote: Wed Mar 05, 2025 1:35 am i just bought mx sim about a month or so ago and i have an error in the top left that says "undefined property centers" i did a google search and i read that i might possibly be missing a java script from a snapshot.. was wondering if i need to download the 7-24-24 snap shot to fix this issue, or how i might go about getting rid of that error..thanks in advance for any help offered, also not the most tech savy person so please try to help in a way a 30 year old 5th grader can understand..
Yeah you just need a new snapshot. You shouldnt have to make a new shortcut if you rename it to mx. Also dont need to make a backup.
https://www.youtube.com/watch?v=Mbdn3cf ... TechRacing
Post Reply