Any chance of getting the slope also in degrees? My mind has a hard time thinking in radians.jlv wrote:How could you have missed that? I'd be lost without those!barrington314 wrote:Did you add height and slope in gradient edit or did I seriously never see that before?
2013-08-15 snapshot
Re: 2013-08-15 snapshot
Re: 2013-08-15 snapshot
Slope is height / length. It isn't an angle.
Josh Vanderhoof
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jlv@mxsimulator.com
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Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: 2013-08-15 snapshot
oh ok. So, tan"alpha"=height/length? Degrees would be nice.jlv wrote:Slope is height / length. It isn't an angle.

ps.Sorry for offtopic.
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Re: 2013-08-15 snapshot
Well remember you had just told me about the granularity. Before I knew that was there, I had no reason (so I thought) to look over there for anything when I was in gradient edit. Haha. I just built a 1:1 sx track for the heck of it since I found all this out. Me likey.jlv wrote:How could you have missed that? I'd be lost without those!barrington314 wrote:Did you add height and slope in gradient edit or did I seriously never see that before?
Re: 2013-08-15 snapshot
Can't find game data. It's been a while..
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Re: 2013-08-15 snapshot
Go to your install folder. (not personal folder) drop this snapshot in. Rename it mx.exe-2013-08-15-1195. Create shortcut. Take .exe out of the previous snapshot.
Re: 2013-08-15 snapshot
Most slopes IRL are given in % or H:V ratio. ie 25% = 4:1vmaki wrote:Any chance of getting the slope also in degrees? My mind has a hard time thinking in radians.jlv wrote:How could you have missed that? I'd be lost without those!barrington314 wrote:Did you add height and slope in gradient edit or did I seriously never see that before?
Never seen anyone give grades in degrees personally
Re: 2013-08-15 snapshot
In land surveying we just use the ratio and display it as a ratio not a percentage, we call it rise/run (Just thought I would say this for no reason)SOAB_465 wrote:[Most slopes IRL are given in % or H:V ratio. ie 25% = 4:1
Never seen anyone give grades in degrees personally
Hi
Re: 2013-08-15 snapshot
Haha that's my back ground too. but in Canada we write it as a ratio (run : rise) for earthwork. And % grade for roads, utilities etc.
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Re: 2013-08-15 snapshot
Can't find game data.. tried to rename stuff. not working. help? i took the previous snapshot out.. aswell as the original mx.exe 1.8
Re: 2013-08-15 snapshot
Could someone explain the gearing thing please? Like, what the benefits are?
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Re: 2013-08-15 snapshot
You don't need to be a rocket scientist to understand how a .saf is coded... It's a matter of knowing what line of numbers and symbols to save as a .png in notepad lol.AWood wrote:Honestly most people could "rip" before, saf extractor just makes it take 500000x less effort.Robert196 wrote:x10000DJ99X wrote:I mainly used it to keep things neat.
The SAF Extractor got around so quick I just stopped sending people PNG's if they needed them. They would come to me saying, "Hey I ripped your bike but I needed those PNG's from your 180 bike" or something like that. Never really bothers me though.
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Re: 2013-08-15 snapshot
Before this snapshot, I honestly thought I would prefer having auto-rotation turned off. One advantage is when you used to use the backup button to get up quicker. Now the rider doesn't fall down and continue to auto-rotate if you are not perfectly aligned with the timing gate. However, it seems to be quicker (in most cases) to leave auto rotate on and let it spin around. I foresee a lot of people getting up from a crash and cutting across the track because they are facing sideways or backward. I see it often right now in 03. Hell, i even find myself doing it in some situations. I guess we will see how it pans out.
ShackAttack12
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