2016-11-29 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
jlv
Site Admin
Posts: 15116
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
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2016-11-29 snapshot

Post by jlv »

Changes:
  • Added /togglespeed command to display speed in MPH.
  • Now keeps window open and records more log info during shutdown.
  • Now saves config file and quits after receiving a window close message.
Windows users: http://mxsimulator.com/snapshots/mx-2016-11-30-1321.exe
Linux users: http://mxsimulator.com/snapshots/mxbin-2016-11-30-1321

Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.

You'll also need to extract this in your install folder:
http://mxsimulator.com/snapshots/zzzrtestzy.zip
Josh Vanderhoof
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jlv@mxsimulator.com
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barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: 2016-11-29 snapshot

Post by barrington314 »

Did this immediately upon closing. Screen got that haze look like it was crashing.
Image
  • Problem signature:
    Problem Event Name: APPCRASH
    Application Name: mx.exe
    Application Version: 0.0.0.0
    Application Timestamp: 583f912e
    Fault Module Name: msvcrt.dll
    Fault Module Version: 7.0.7601.17744
    Fault Module Timestamp: 4eeaf722
    Exception Code: c0000005
    Exception Offset: 000143f9
    OS Version: 6.1.7601.2.1.0.768.3
    Locale ID: 1033
    Additional Information 1: 0a9e
    Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
    Additional Information 3: 0a9e
    Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

    Read our privacy statement online:
    http://go.microsoft.com/fwlink/?linkid= ... cid=0x0409

    If the online privacy statement is not available, please read our privacy statement offline:
    C:\Windows\system32\en-US\erofflps.txt

Code: Select all

[125:15:23.90] Logfile "C:/Users/Stephen/AppData/Local/MX Simulator/lastlog.txt" opened
[125:15:23.90] JUGL 0.31
[125:15:23.92] MX Simulator version 2016-11-30-1321 snapshot
[125:15:26.89] Can't open Shcore.dll
[125:15:26.89] Display scaling disabled via SetProcessDPIAware
[125:15:26.93] Registry mode is 1920x1080x32@60hz
[125:15:26.93] Found mode 640x480x32@59hz
[125:15:26.93] Found mode 720x480x32@60hz
[125:15:26.93] Found mode 720x576x32@50hz
[125:15:26.93] Found mode 800x600x32@60hz
[125:15:26.93] Found mode 1024x768x32@60hz
[125:15:26.93] Found mode 1152x864x32@75hz
[125:15:26.93] Found mode 1176x664x32@50hz
[125:15:26.93] Found mode 1280x720x32@60hz
[125:15:26.93] Found mode 1280x768x32@60hz
[125:15:26.93] Found mode 1280x800x32@60hz
[125:15:26.93] Found mode 1280x960x32@60hz
[125:15:26.93] Found mode 1280x1024x32@60hz
[125:15:26.94] Found mode 1360x768x32@60hz
[125:15:26.94] Found mode 1366x768x32@60hz
[125:15:26.94] Found mode 1600x900x32@60hz
[125:15:26.94] Found mode 1600x1024x32@60hz
[125:15:26.94] Found mode 1600x1200x32@60hz
[125:15:26.94] Found mode 1680x1050x32@60hz
[125:15:26.94] Found mode 1768x992x32@60hz
[125:15:26.94] Found mode 640x480x16@59hz
[125:15:26.94] Found mode 720x480x16@60hz
[125:15:26.94] Found mode 720x576x16@50hz
[125:15:26.94] Found mode 800x600x16@60hz
[125:15:26.94] Found mode 1024x768x16@60hz
[125:15:26.94] Found mode 1152x864x16@75hz
[125:15:26.94] Found mode 1176x664x16@50hz
[125:15:26.94] Found mode 1280x720x16@60hz
[125:15:26.94] Found mode 1280x768x16@60hz
[125:15:26.94] Found mode 1280x800x16@60hz
[125:15:26.94] Found mode 1280x960x16@60hz
[125:15:26.94] Found mode 1280x1024x16@60hz
[125:15:26.94] Found mode 1360x768x16@60hz
[125:15:26.94] Found mode 1366x768x16@60hz
[125:15:26.94] Found mode 1600x900x16@60hz
[125:15:26.94] Found mode 1600x1024x16@60hz
[125:15:26.94] Found mode 1600x1200x16@60hz
[125:15:26.94] Found mode 1680x1050x16@60hz
[125:15:26.94] Found mode 1768x992x16@60hz
[125:15:26.94] Found mode 1920x1080x16@60hz
[125:15:26.94] Found mode 640x480x8@59hz
[125:15:26.94] Found mode 720x480x8@60hz
[125:15:26.94] Found mode 720x576x8@50hz
[125:15:26.94] Found mode 800x600x8@60hz
[125:15:26.94] Found mode 1024x768x8@60hz
[125:15:26.94] Found mode 1152x864x8@75hz
[125:15:26.94] Found mode 1176x664x8@50hz
[125:15:26.94] Found mode 1280x720x8@60hz
[125:15:26.94] Found mode 1280x768x8@60hz
[125:15:26.94] Found mode 1280x800x8@60hz
[125:15:26.94] Found mode 1280x960x8@60hz
[125:15:26.94] Found mode 1280x1024x8@60hz
[125:15:26.94] Found mode 1360x768x8@60hz
[125:15:26.94] Found mode 1366x768x8@60hz
[125:15:26.94] Found mode 1600x900x8@60hz
[125:15:26.94] Found mode 1600x1024x8@60hz
[125:15:26.94] Found mode 1600x1200x8@60hz
[125:15:26.94] Found mode 1680x1050x8@60hz
[125:15:26.95] Found mode 1768x992x8@60hz
[125:15:26.95] Found mode 1920x1080x8@60hz
[125:15:27.70] Options:
[125:15:27.70]  threaded: [off]
[125:15:27.70] Creating window
[125:15:27.71] Foregrounded and locked
[125:15:27.72] DirectInput roll call...
[125:15:27.73] Controller (XBOX 360 For Windows) (Controller (XBOX 360 For Windows))
[125:15:27.74] 5 axes, 10 keys
[125:15:27.74] axis 0 is absolute
[125:15:27.74] axis 1 is absolute
[125:15:27.74] axis 2 is absolute
[125:15:27.74] axis 3 is absolute
[125:15:27.74] axis 4 is absolute
[125:15:27.74] Adding axis "Controller(XBOX360ForWindows) axis 0"
[125:15:27.74] Adding axis "Controller(XBOX360ForWindows) axis 1"
[125:15:27.74] Adding axis "Controller(XBOX360ForWindows) axis 2"
[125:15:27.74] Adding axis "Controller(XBOX360ForWindows) axis 3"
[125:15:27.74] Adding axis "Controller(XBOX360ForWindows) axis 4"
[125:15:27.74] End of DirectInput roll call
[125:15:27.74] Choosing pixel format
[125:15:27.85] Setting pixel format 7
[125:15:27.85] Creating OpenGL context
[125:15:27.95] 4 texture units
[125:15:27.95] GL_VENDOR: NVIDIA Corporation
[125:15:27.95] GL_RENDERER: GeForce GTX 670/PCIe/SSE2
[125:15:27.95] GL_VERSION: 4.5.0 NVIDIA 355.98
[125:15:27.95] GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[125:15:27.96] vertex shader status for lit:

[125:15:27.96] fragment shader status for lit:

[125:15:27.96] link status for lit:

[125:15:27.96] vertex shader status for env:

[125:15:27.96] fragment shader status for env:

[125:15:27.96] link status for env:

[125:15:27.96] vertex shader status for norm_lit:

[125:15:27.96] fragment shader status for norm_lit:

[125:15:27.96] link status for norm_lit:

[125:15:27.96] vertex shader status for norm_env:

[125:15:27.96] fragment shader status for norm_env:

[125:15:27.96] link status for norm_env:

[125:15:27.96] vertex shader status for norm_spec_lit:

[125:15:27.96] fragment shader status for norm_spec_lit:

[125:15:27.96] link status for norm_spec_lit:

[125:15:27.96] vertex shader status for terrain_normals:

[125:15:27.96] fragment shader status for terrain_normals:

[125:15:27.96] link status for terrain_normals:

[125:15:27.96] vertex shader status for terrain:

[125:15:27.96] fragment shader status for terrain:

[125:15:27.97] link status for terrain:

[125:15:29.19] WM_SIZE message 1920x1018
[125:15:31.01] Resetting
[125:15:31.02] Remembering lines
[125:15:31.06] Cleaning up
[125:15:31.06] Deallocating bikes
[125:15:31.06] Finished deallocating bikes
[125:15:31.09] Scanning
[125:15:31.14] Loading lighting
[125:15:31.35] Loading terrain
[125:15:31.47] Terrain texture rendering with framebuffer objects
[125:15:31.47] Loading shading
[125:15:31.51] Loading shadows
[125:15:31.54] Loading tileinfo
[125:15:31.69] Loading tilemap
[125:15:35.07] Loading flaggers
[125:15:35.37] Loading billboards
[125:15:35.41] Loading statues
[125:15:43.54] Loading map
[125:15:43.58] Analyzing lines
[125:15:43.61] Loading bikes
[125:15:48.77] Warning: Can't load @kx450fv2016_side_plates-Monster Energy Factory Kawasaki.jm
[125:15:48.85] Warning: Can't load @kx450fv2016_front_plate-Monster Energy Factory Kawasaki.jm
[125:15:56.00] WM_SIZE message 1920x1018
[125:15:56.00] 1800 MB texture memory used
[125:15:56.00] Max loading delay was 12.398000 (Loading bikes)
[125:15:56.00] Setting working set range to 1073741824 - 2113929216
[125:15:56.00] Working set successfully updated
[125:16:01.05] Foregrounded and locked
[125:16:08.81] Deallocating bikes
[125:16:08.81] Finished deallocating bikes
[125:16:08.81] Deallocating track
[125:16:08.81] Finished deallocating track
[125:16:08.82] Freeing memory (1)
[125:16:08.92] Closing input devices
[125:16:08.92] Closing audio
[125:16:08.94] Writing config files
[125:16:08.95] Freeing memory (2)
[125:16:08.97] Freeing memory (3)
[125:16:08.99] Freeing file list
Thank you for adding the MPH btw. 8)
AWood
Posts: 4657
Joined: Fri Mar 30, 2012 4:05 am
Team: Who Knows...
Location: Test Tracks and In N Out

Re: 2016-11-29 snapshot

Post by AWood »

Every time i close the game i get this and it like reopens my game behind with this, so i have to close out like twice.

Image
barrington314 wrote:awood is right
Leclair wrote:My name is barking
Leclair wrote:i fuck you
2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th Overall
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th
AWood
Posts: 4657
Joined: Fri Mar 30, 2012 4:05 am
Team: Who Knows...
Location: Test Tracks and In N Out

Re: 2016-11-29 snapshot

Post by AWood »

When you and barrington both have the same title.png :lol: :lol: :lol:

But hes a pleb and runs his game in windowed mode
barrington314 wrote:awood is right
Leclair wrote:My name is barking
Leclair wrote:i fuck you
2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th Overall
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th
onefoureight
Posts: 924
Joined: Sun Dec 23, 2012 2:54 am
Team: Not Splitfire
Location: Shit Posting Capital of the world

Re: 2016-11-29 snapshot

Post by onefoureight »

the 2011 KTM 450 is a weapon
Image
2015 Australian Supercross 450 champion | rF Villain | Wolf Pack Racing Leader | CBL Gaming
ShackAttack12
Posts: 3131
Joined: Fri May 09, 2008 1:51 am
Location: San Diego, CA

Re: 2016-11-29 snapshot

Post by ShackAttack12 »

Avast hates this snapshot :lol: Looks like i'm not playing tonight :(

Image
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
onefoureight
Posts: 924
Joined: Sun Dec 23, 2012 2:54 am
Team: Not Splitfire
Location: Shit Posting Capital of the world

Re: 2016-11-29 snapshot

Post by onefoureight »

ShackAttack12 wrote:Avast hates this snapshot :lol: Looks like i'm not playing tonight :(

Image
Disable your anti virus for 10 minutes.
2015 Australian Supercross 450 champion | rF Villain | Wolf Pack Racing Leader | CBL Gaming
onefoureight
Posts: 924
Joined: Sun Dec 23, 2012 2:54 am
Team: Not Splitfire
Location: Shit Posting Capital of the world

Re: 2016-11-29 snapshot

Post by onefoureight »

I'm getting a crash almost every time I try and quit.

Image
2015 Australian Supercross 450 champion | rF Villain | Wolf Pack Racing Leader | CBL Gaming
AWood
Posts: 4657
Joined: Fri Mar 30, 2012 4:05 am
Team: Who Knows...
Location: Test Tracks and In N Out

Re: 2016-11-29 snapshot

Post by AWood »

ShackAttack12 wrote:
Image
1. Dont run avast you retard.
onefoureight wrote:the 2011 KTM 450 is a weapon
Image
2. Nobody runs +2 -2... dont be dumb. 450 1st gear sx gearing is 41, which i bet is pretty close to real life on a factory bike.
barrington314 wrote:awood is right
Leclair wrote:My name is barking
Leclair wrote:i fuck you
2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th Overall
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th
yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: 2016-11-29 snapshot

Post by yzmxer608 »

I get the same thing as Barrington when exiting the game.

Code: Select all

Fault bucket , type 0
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: mx.exe
P2: 0.0.0.0
P3: 583f912e
P4: msvcrt.dll
P5: 7.0.7601.17744
P6: 4eeaf722
P7: c0000005
P8: 000143f9
P9: 
P10: 

Attached files:

These files may be available here:
C:\Users\Nate\AppData\Local\Microsoft\Windows\WER\ReportQueue\AppCrash_mx.exe_a0cc958f17c1bf37891113a7ba299589ec56f8f_18a2f634

Analysis symbol: 
Rechecking for solution: 0
Report Id: ecb9322c-b77b-11e6-8bb6-c86000c5e154
Report Status: 4

Code: Select all

Faulting application name: mx.exe, version: 0.0.0.0, time stamp: 0x583f912e
Faulting module name: msvcrt.dll, version: 7.0.7601.17744, time stamp: 0x4eeaf722
Exception code: 0xc0000005
Fault offset: 0x000143f9
Faulting process id: 0x1900
Faulting application start time: 0x01d24b88ab4a68af
Faulting application path: D:\MX Simulator\mx.exe
Faulting module path: C:\Windows\syswow64\msvcrt.dll
Report Id: ecb9322c-b77b-11e6-8bb6-c86000c5e154

Code: Select all

[3:28:28.09] Logfile "C:/Users/Nate/AppData/Local/MX Simulator/lastlog.txt" opened
[3:28:28.09] JUGL 0.31
[3:28:28.09] MX Simulator version 2016-11-30-1321 snapshot
[3:28:30.21] Can't open Shcore.dll
[3:28:30.21] Display scaling disabled via SetProcessDPIAware
[3:28:30.23] Registry mode is 1920x1200x32@59hz
[3:28:30.23] Found mode 640x480x32@60hz
[3:28:30.23] Found mode 720x480x32@60hz
[3:28:30.23] Found mode 720x576x32@50hz
[3:28:30.23] Found mode 800x600x32@56hz
[3:28:30.23] Found mode 1024x768x32@60hz
[3:28:30.23] Found mode 1152x864x32@60hz
[3:28:30.23] Found mode 1280x720x32@60hz
[3:28:30.23] Found mode 1280x768x32@60hz
[3:28:30.23] Found mode 1280x800x32@60hz
[3:28:30.23] Found mode 1280x960x32@60hz
[3:28:30.23] Found mode 1280x1024x32@60hz
[3:28:30.23] Found mode 1360x768x32@60hz
[3:28:30.23] Found mode 1366x768x32@60hz
[3:28:30.23] Found mode 1600x900x32@60hz
[3:28:30.23] Found mode 1600x1024x32@59hz
[3:28:30.23] Found mode 1600x1200x32@59hz
[3:28:30.23] Found mode 1680x1050x32@59hz
[3:28:30.23] Found mode 1920x1080x32@50hz
[3:28:30.23] Found mode 640x480x16@60hz
[3:28:30.23] Found mode 720x480x16@60hz
[3:28:30.23] Found mode 720x576x16@50hz
[3:28:30.23] Found mode 800x600x16@56hz
[3:28:30.23] Found mode 1024x768x16@60hz
[3:28:30.23] Found mode 1152x864x16@60hz
[3:28:30.23] Found mode 1280x720x16@60hz
[3:28:30.23] Found mode 1280x768x16@60hz
[3:28:30.23] Found mode 1280x800x16@60hz
[3:28:30.23] Found mode 1280x960x16@60hz
[3:28:30.23] Found mode 1280x1024x16@60hz
[3:28:30.23] Found mode 1360x768x16@60hz
[3:28:30.23] Found mode 1366x768x16@60hz
[3:28:30.23] Found mode 1600x900x16@60hz
[3:28:30.23] Found mode 1600x1024x16@59hz
[3:28:30.23] Found mode 1600x1200x16@59hz
[3:28:30.23] Found mode 1680x1050x16@59hz
[3:28:30.23] Found mode 1920x1080x16@50hz
[3:28:30.23] Found mode 1920x1200x16@59hz
[3:28:30.23] Found mode 640x480x8@60hz
[3:28:30.23] Found mode 720x480x8@60hz
[3:28:30.23] Found mode 720x576x8@50hz
[3:28:30.23] Found mode 800x600x8@56hz
[3:28:30.23] Found mode 1024x768x8@60hz
[3:28:30.23] Found mode 1152x864x8@60hz
[3:28:30.23] Found mode 1280x720x8@60hz
[3:28:30.23] Found mode 1280x768x8@60hz
[3:28:30.23] Found mode 1280x800x8@60hz
[3:28:30.23] Found mode 1280x960x8@60hz
[3:28:30.23] Found mode 1280x1024x8@60hz
[3:28:30.23] Found mode 1360x768x8@60hz
[3:28:30.23] Found mode 1366x768x8@60hz
[3:28:30.23] Found mode 1600x900x8@60hz
[3:28:30.23] Found mode 1600x1024x8@59hz
[3:28:30.25] Found mode 1600x1200x8@59hz
[3:28:30.25] Found mode 1680x1050x8@59hz
[3:28:30.25] Found mode 1920x1080x8@50hz
[3:28:30.25] Found mode 1920x1200x8@59hz
[3:28:30.25] Found mode 1440x900x8@60hz
[3:28:30.25] Found mode 1440x900x16@60hz
[3:28:30.25] Found mode 1440x900x32@60hz
[3:28:30.25] Found mode 2560x1600x32@60hz
[3:28:31.54] Options:
[3:28:31.54]  threaded: [off]
[3:28:31.54] Creating window
[3:28:31.56] Foregrounded and locked
[3:28:31.56] DirectInput roll call...
[3:28:31.56] XBCD Microsoft Xbox 360 Controller (XBCD Microsoft Xbox 360 Controller)
[3:28:31.58] 6 axes, 10 keys
[3:28:31.58] axis 0 is absolute
[3:28:31.58] axis 1 is absolute
[3:28:31.58] axis 2 is absolute
[3:28:31.58] axis 3 is absolute
[3:28:31.58] axis 4 is absolute
[3:28:31.58] axis 5 is absolute
[3:28:31.58] Can't set buffer size
[3:28:31.58] Adding axis "XBCDMicrosoftXbox360Controller axis 0"
[3:28:31.58] Adding axis "XBCDMicrosoftXbox360Controller axis 1"
[3:28:31.58] Adding axis "XBCDMicrosoftXbox360Controller axis 2"
[3:28:31.58] Adding axis "XBCDMicrosoftXbox360Controller axis 3"
[3:28:31.58] Adding axis "XBCDMicrosoftXbox360Controller axis 4"
[3:28:31.58] Adding axis "XBCDMicrosoftXbox360Controller axis 5"
[3:28:31.58] Logitech G13 Joystick (Logitech G13 Joystick)
[3:28:31.58] 2 axes, 1 keys
[3:28:31.58] axis 0 is absolute
[3:28:31.58] axis 1 is absolute
[3:28:31.58] Adding axis "LogitechG13Joystick axis 0"
[3:28:31.58] Adding axis "LogitechG13Joystick axis 1"
[3:28:31.58] End of DirectInput roll call
[3:28:31.58] Choosing pixel format
[3:28:31.68] Setting pixel format 7
[3:28:31.68] Creating OpenGL context
[3:28:31.74] 4 texture units
[3:28:31.74] GL_VENDOR: NVIDIA Corporation
[3:28:31.74] GL_RENDERER: GeForce GTX 670/PCIe/SSE2
[3:28:31.74] GL_VERSION: 4.5.0 NVIDIA 375.70
[3:28:31.74] GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[3:28:34.35] Deallocating bikes
[3:28:34.35] Finished deallocating bikes
[3:28:34.35] Deallocating track
[3:28:34.35] Finished deallocating track
[3:28:34.35] Freeing memory (1)
[3:28:34.35] Closing input devices
[3:28:34.36] Closing audio
[3:28:34.36] Writing config files
[3:28:34.36] Freeing memory (2)
[3:28:34.36] Freeing memory (3)
[3:28:34.36] Freeing file list
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
LKR47
Posts: 893
Joined: Fri Jan 18, 2013 4:26 am
Team: LCQ Studios
Location: McHenry, Illinois
Contact:

Re: 2016-11-29 snapshot

Post by LKR47 »

I get the same thing on 'Freeing file list'.
Image
Ddavis
Posts: 17983
Joined: Wed Sep 28, 2011 1:02 am

Re: 2016-11-29 snapshot

Post by Ddavis »

onefoureight wrote:I'm getting a crash almost every time I try and quit.

Image
I've been getting that since the last snapshot.
Mr. Wiggles
Posts: 1042
Joined: Sun Feb 08, 2015 6:41 pm
Team: GSR/137 Kid
Location: Bottom Feeder at LCQ Studios
Contact:

Re: 2016-11-29 snapshot

Post by Mr. Wiggles »

lol my laptop that is poop doesn't crash at all when loading or exiting the game :D :lol:
Bottom feeder at LCQ Studios
Internet Nice Guy!
Ddavis
Posts: 17983
Joined: Wed Sep 28, 2011 1:02 am

Re: 2016-11-29 snapshot

Post by Ddavis »

It has nothing to do with the performance of your PC. It's the program producing an error when closing down.
ehm24
Posts: 1556
Joined: Wed Jan 26, 2011 2:12 am
Team: Used to be Factory
Location: San Diego, CA

Re: 2016-11-29 snapshot

Post by ehm24 »

ShackAttack12 wrote:Avast hates this snapshot :lol: Looks like i'm not playing tonight :(

[img]https://i.gyazo.com/4ea95293e679862fc94 ... 0b.png[img]
Click more details, and then select run anyway
Image
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