Improving falloff -> falloff chances
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totorox
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Improving falloff -> falloff chances
All is in post title, like new crashes (superman) after big landing, maybe increasing chances of falloff relative to landing power in place of automatic 100% falloff at 31lbs could be nice. If you have 70% chances to crash, you don't try. Losing balance because of overriding suspensions and rebound is already handled by physic. Sometime 31lbs is low i think, I remember some (strong) pilots breaking or making severe injuries to bike chassis each race without falling.
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jlv
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Re: Improving falloff -> falloff chances
I'd rather keep it consistent. If I changed it at all, I'd make it get lower after every big impact.
Josh Vanderhoof
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jlv@mxsimulator.com
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Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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Sweendoggy
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Re: Improving falloff -> falloff chances
I think it's good right now, would be cool if your guy started getting noodle legs if you get him too "tired" so to speak...but MX is hard...casing jumps is not good for you. The only thing that would be sick would be to be able to save it, like his legs fall back down, and if they go back on without knocking the bike over, then you can get back on it! haha The crashes would look even more epic if that was the case
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Zane_Mx#88
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Re: Improving falloff -> falloff chances
I like it how it is. The current way it is makes it more fun/challenging.
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JETZcorp
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Re: Improving falloff -> falloff chances
I'm okay with how it is, except how it's implemented. The fact that the riders pops straight UP off the pegs when he encounters a big downward g-force seems totally unrealistic to me. It also seems very weird that he loses all control of throttle, brakes, and clutch even though he's still on the bars. Worst of all, though, is that he can't get back on the bike. He goes into "superman mode," but occasionally the bike will keep going on, because it just happens to be that well balanced by chance. But, the rider just hangs in the air, flapping around like a banner. He must have arm and wrist muscles envied by any Olympic weight lifter on the planet in order to stay up there so long! Meanwhile, he should be coming back down and recovering the bike as it rolls merrily along toward someone or something. I think it would be more realistic, as long as he's still glued to the bars, to have him come back down as the physics determine, and then regain control of the bars as soon as his ass touches the saddle, even if he's not on the pegs and can't control the shifter or brake. And even when he's in the air, he should be able to control the hand controls. In the words of Bob Hannah, "You can always keep going as long as your right hand is still touching the bike."

Give me more power.
Give me more handling.
Give me more style.
Give me more Maico.
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Zane_Mx#88
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Re: Improving falloff -> falloff chances
Must admit, I agree with you. It is unrealistic how he pops straight up.
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totorox
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Re: Improving falloff -> falloff chances
He Josh! Got an idea to improve falloff with your last job: Lowering steering force like after collisions, just after limit force bypassed before initiating automatically falloff. (let a chance to recover a 'just little big' jump like reality)
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totorox
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Re: Improving falloff -> falloff chances
And falloff time need to be improved, before the bike is completely stop, the fall is too weird. Even at low speed, sometime it's very annoying to wait bike falloff, in real world just a dab could set bike straight.
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Kawasakis
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Re: Improving falloff -> falloff chances
Exactly.
Kawasakis wrote:Jlv,when you hit something with your front tire and your riding slow,the rider just locks up and then you fall on the side. I think more realistic thing would be that the rider could actually use his legs to not fall on the side lol.. Its not that realistic that you cant control your rider,he just locks up.
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i_Bite#21
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Re: Improving falloff -> falloff chances
Yes, this is really bugging me. Whenever I go jump and case the next jump in front it seems I always falloff. Is there a way to reduce the chances of that?
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Flamin32
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Re: Improving falloff -> falloff chances
By leaning forward a bit? so the rider's arms take alot of the hit, I think that is what it simulates, (if this is what you mean), cause I sometimes miss triples, and hit the wrong end of the 3rd jump and dont fall off.. (at 21 stability).



