the 125's sound when giving it throttle is good but when stopped sound like a 4stroke engine, it should sound more like this:
http://www.youtube.com/watch?v=d_rpW_Am ... re=related
When leaning on a corner if we go at low speed it's possible to see the rider's feet, but if we lean at high speed on a corner the feet don't show up, but it should.
The tapping the rear brake while in the air (in my opinion) only get a little of the front end down, while the front brake is super effective bringing it down, when i ride my bike if i tap the rear brake it brings the front end much more down, and if use the front brake the chances of crashing are higher, is what experts say.
Some sugestions for improving the game
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champyllon
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- Team: Privateer
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champyllon
- Posts: 44
- Joined: Sat Dec 18, 2010 4:57 pm
- Team: Privateer
Re: Some sugestions for improving the game
and forgot to mention one thing, ktm is one of the top5 motocross bikes, so why not to create a sxf250 and a sx125 without using skins through the rmz250 or rm125?
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Jester#132
- Posts: 1185
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Re: Some sugestions for improving the game
Would that be any different from what it is? the KTM doesn't use the RM model at all, it only uses the RM's name in the little menu that's all.champyllon wrote:and forgot to mention one thing, ktm is one of the top5 motocross bikes, so why not to create a sxf250 and a sx125 without using skins through the rmz250 or rm125?

"I didn't jump the gate...it musta' flipped back up, after I went over it!?!"
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Kawasakis
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Re: Some sugestions for improving the game
It does use RM dyno's and stuff
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champyllon
- Posts: 44
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- Team: Privateer
Re: Some sugestions for improving the game
that wouldn't be much difference but for a matter of organization. And to not get hundred of skins all mixed up (RM RMZ and SXF SX).
I think it's a simple matter to do
I think it's a simple matter to do

