3d`s max model exporter and collision!

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mace-x
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3d`s max model exporter and collision!

Post by mace-x »

the title says it pretty much, i hate dealing with blender and this is the main problem of working on objects for this game, at least for me.

This is pretty much a must, jlv, you already saw how much fun was the ramp done by david, and it was not perfect, it still felt weird comparing to the dirt...
is there any way to make the tri`s of the mesh of the object into collision?
i mean, instead of spheres have tri`s.

or any way to make the objects collide as the same way as the dirt does, i mean, the dirt it`s a mesh so it should be the same isnt it?
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the human stupidity and the universe are unlimited, and im not totally sure about the universe...
jlv
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Re: 3d`s max model exporter and collision!

Post by jlv »

I'm not that unhappy with Blender and I don't want to blow 3 grand on a modelling program that doesn't even run on Linux.

The mesh collisions would be handy for supercross bridges too. It would need some new code since right now it's impossible to collide a mesh with a mesh. Although that would be way easier than the mesh to torus collision code.
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