Tilemap Based Texture fading

Post your suggestions here
ddmx
Posts: 5381
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: Tilemap Based Texture fading

Post by ddmx »

maybe riding on the track effects the shadingx2 from start to finish. riding on the track lightens the shading x2, making it appear more hardpack.
DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Tilemap Based Texture fading

Post by DJ99X »

Depends on the track. Some tracks get darker as its ridden on. That could be a tile based thing I think.

The problem though, is that the shadingx2 gets tied up with the decals, thats why it hasn't automatically updated when riding with erode, since decals were introduced.

It would be cool if we could use higher resolution shadingx2 maps.
mace-x
Posts: 2303
Joined: Wed Jan 02, 2008 5:53 am
Team: your sister´s fan!
Location: candy planet.

Re: Tilemap Based Texture fading

Post by mace-x »

yeah, higher resolution shadingx2 map would be awesomme :)
a question:
what bending mode does shading x2 takes into the track?
it looks like a multiply or a overlay, but im not sure.
Image
Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Tilemap Based Texture fading

Post by DJ99X »

shading used multiply, but shadingx2 uses overlay. I usually take a screenshot of the track without shading (from the editor view), then put my shadingx2 over it in PS so I can see what Im doing
jlv
Site Admin
Posts: 15350
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Tilemap Based Texture fading

Post by jlv »

I think overlay is a little different. IIRC, a white overlay is white no matter what it's over. The shadingx2 mode is src*dst*2, so full white would only double the source pixels.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Tilemap Based Texture fading

Post by DJ99X »

In photoshop, hard light makes it white no matter what its over (sets <128 to multiply, >128 to screen). But overlay does the exact same as your shadingx2 blending
Post Reply