Tilemap Based Texture fading
-
ddmx
- Posts: 5381
- Joined: Sun Apr 20, 2008 3:36 pm
- Location: Midland MI
Re: Tilemap Based Texture fading
maybe riding on the track effects the shadingx2 from start to finish. riding on the track lightens the shading x2, making it appear more hardpack.
-
DJ99X
- Posts: 15524
- Joined: Tue Jan 15, 2008 11:36 am
- Location: Land Down Under
Re: Tilemap Based Texture fading
Depends on the track. Some tracks get darker as its ridden on. That could be a tile based thing I think.
The problem though, is that the shadingx2 gets tied up with the decals, thats why it hasn't automatically updated when riding with erode, since decals were introduced.
It would be cool if we could use higher resolution shadingx2 maps.
The problem though, is that the shadingx2 gets tied up with the decals, thats why it hasn't automatically updated when riding with erode, since decals were introduced.
It would be cool if we could use higher resolution shadingx2 maps.
-
mace-x
- Posts: 2303
- Joined: Wed Jan 02, 2008 5:53 am
- Team: your sister´s fan!
- Location: candy planet.
Re: Tilemap Based Texture fading
yeah, higher resolution shadingx2 map would be awesomme 
a question:
what bending mode does shading x2 takes into the track?
it looks like a multiply or a overlay, but im not sure.
a question:
what bending mode does shading x2 takes into the track?
it looks like a multiply or a overlay, but im not sure.

Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
-
DJ99X
- Posts: 15524
- Joined: Tue Jan 15, 2008 11:36 am
- Location: Land Down Under
Re: Tilemap Based Texture fading
shading used multiply, but shadingx2 uses overlay. I usually take a screenshot of the track without shading (from the editor view), then put my shadingx2 over it in PS so I can see what Im doing
-
jlv
- Site Admin
- Posts: 15350
- Joined: Fri Nov 02, 2007 5:39 am
- Team: No Frills Racing
- Contact:
Re: Tilemap Based Texture fading
I think overlay is a little different. IIRC, a white overlay is white no matter what it's over. The shadingx2 mode is src*dst*2, so full white would only double the source pixels.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
-
DJ99X
- Posts: 15524
- Joined: Tue Jan 15, 2008 11:36 am
- Location: Land Down Under
Re: Tilemap Based Texture fading
In photoshop, hard light makes it white no matter what its over (sets <128 to multiply, >128 to screen). But overlay does the exact same as your shadingx2 blending