Game Suggestions

Post your suggestions here
ddmx
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Location: Midland MI

Re: Game Suggestions

Post by ddmx »

Game draws mipmap based off if timing gates if missing. Jlv has looked into rider shadows and i believe hes waiting on a certain system to catch on. Rider turning head for a lookback is a no, the camera is mounted in his torso. Loading low res skins for preview would take a ton ofinitial loading time with so many skins.
Shadow
Posts: 2772
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Team: FSK
Location: Finland

Re: Game Suggestions

Post by Shadow »

DarkLord wrote:hi, why don't put a point system for the stat of the bike, means for example:

All team manger get 100 points, to put in 5 stats, example,

Traction 25/25 75pts left
Stability 50/25 50pts left
Maniability 10/25 40pts left
Brake 10/25 30pts left
Power 25/25 5pts left

Like this all team get a Motorbike really different than the other team, like real life.

And put a difference of a private team, and the official one, like the Bubba's bike, is not the same than a privateer team i think.

Sorry for bad explanantion and bad english.

Bye
:| Why would anyone want something like that to a simulator game? Besides, everyone's bikes do handle differently since not many of us use similar setups. I, for one can't ride worth a damn with dj_diehl's setup.
That privateer/factory parts could be interesting once there's a proper career mode.
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Servatis
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Location: The Netherlands

Re: Game Suggestions

Post by Servatis »

ddmx wrote:Loading low res skins for preview would take a ton ofinitial loading time with so many skins.
not all skins would have to be loaded at once.. but maybe when you mouse over a skin for half a second or so.
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DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Game Suggestions

Post by DJ99X »

Shadow wrote:
DarkLord wrote:hi, why don't put a point system for the stat of the bike, means for example:

All team manger get 100 points, to put in 5 stats, example,

Traction 25/25 75pts left
Stability 50/25 50pts left
Maniability 10/25 40pts left
Brake 10/25 30pts left
Power 25/25 5pts left

Like this all team get a Motorbike really different than the other team, like real life.

And put a difference of a private team, and the official one, like the Bubba's bike, is not the same than a privateer team i think.

Sorry for bad explanantion and bad english.

Bye
:| Why would anyone want something like that to a simulator game? Besides, everyone's bikes do handle differently since not many of us use similar setups. I, for one can't ride worth a damn with dj_diehl's setup.
That privateer/factory parts could be interesting once there's a proper career mode.
Yeah, Brake and steering are pretty much max now. Dont know what he means by maniability. I guess power and traction could be modded, but any increase in traction will give you better performance, and more power can make the bike spin out more. Traction should just be left up to the track maker, and keep it constant for everyone
knapp21
Posts: 304
Joined: Mon Dec 08, 2008 6:28 am
Team: Privateer
Location: OHIO

Re: Game Suggestions

Post by knapp21 »

I'd really like to see the anti-lock brakes have more power. I don't think they are right because i feel like sometimes it takes wayy to long to get stopped. And maybe have some presets like "Keyboard Beginner" or "Gamepad Beginner" for new people who are just starting out. I'm sure some people (like my uncle) just try the game once and totally give up because of all the settings.
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RaNDoM HeRO
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Team: Privateer
Location: Adelanto,California

Re: Game Suggestions

Post by RaNDoM HeRO »

no presets, there just as bad as arcade, your uncle isnt gonna play the game once and be pro at it... if you want better anti locks, turn off the anti lock and lower the braking torque
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ddmx
Posts: 5376
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Location: Midland MI

Re: Game Suggestions

Post by ddmx »

It would be nice to link multiple skins, to one normal map.
from this:
rider_body-ddmxv2-Fox blue.png
rider_body-ddmxv2-Fox blue_norm.png
rider_body-ddmxv2-Fox red.png
rider_body-ddmxv2-Fox red_norm.png

to this:
rider_body-ddmxv2-Fox-red.png
rider_body-ddmxv2-Fox-blue.png
rider_body-ddmxv2-Fox_norm.png
giopanda
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Re: Game Suggestions

Post by giopanda »

ddmx wrote:It would be nice to link multiple skins, to one normal map.
from this:
rider_body-ddmxv2-Fox blue.png
rider_body-ddmxv2-Fox blue_norm.png
rider_body-ddmxv2-Fox red.png
rider_body-ddmxv2-Fox red_norm.png

to this:
rider_body-ddmxv2-Fox-red.png
rider_body-ddmxv2-Fox-blue.png
rider_body-ddmxv2-Fox_norm.png
so showtime's new rider model pack would be like 50mb instead of 98mb..and same goes with the ktms..
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jlv
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Re: Game Suggestions

Post by jlv »

ddmx wrote:It would be nice to link multiple skins, to one normal map.
from this:
rider_body-ddmxv2-Fox blue.png
rider_body-ddmxv2-Fox blue_norm.png
rider_body-ddmxv2-Fox red.png
rider_body-ddmxv2-Fox red_norm.png

to this:
rider_body-ddmxv2-Fox-red.png
rider_body-ddmxv2-Fox-blue.png
rider_body-ddmxv2-Fox_norm.png
Does rider_body-ddmxv2_norm.png work?
Josh Vanderhoof
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Jones221
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Team: Trump
Location: California

Re: Game Suggestions

Post by Jones221 »

i dont believe so because it is a custom normal map with tech 10s
ddmx
Posts: 5376
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Location: Midland MI

Re: Game Suggestions

Post by ddmx »

As jones said, it would limit you to only one style boots, gear, ect for that model.
jlv
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Re: Game Suggestions

Post by jlv »

For now I'd duplicate the model and use a model specific normal map.
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Garasaki
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Re: Game Suggestions

Post by Garasaki »

Look at my skins.

Things like the raised leg pads require a custom normal map linked to the skin. The only way to do that currently is to have a unique file normal map for each skin.

For each of my Oneal skins:

actual skin is 800 kb
Spec map is 500 kb
Normal is 2000 kb

I have something like 350 megs of Oneal gear either released or in the que, and 2/3rds of that size could be deleted by changing it so I can have a single normal map file that all the skins linked to. :shock:

I had this idea when I first developed my normal map, but I felt the idea would have limited appeal since it only makes a difference if you have a unique normal map for your skins.

At this point, I could continue rambling about how the community is failing to grasp how beneficial a unique normal and specular map can be for a skin (I should say, series of skins) ...

But I won't :wink:

PS I dont really feel comfortable duplicating someone else's model
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jlv
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Re: Game Suggestions

Post by jlv »

I'm just pointing out what the game can do now, which is either use a normal map derived from the model name with .jm replaced with _norm.png or derived from the texture name with .png replaced with _norm.png. Anything else will have to wait until I have the time to make the changes.
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DJ99X
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Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Game Suggestions

Post by DJ99X »

Hmmm, the extra model idea seems like it would be the best way to go if you are making a line of skins that use the same spec/norm maps. Would save a bucketload of game texture memory.
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