Game Suggestions
Re: Game Suggestions
Yeah and you have fighting levels and have extra weapons.
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Re: Game Suggestions
This song will be necessary for the above request
Re: Game Suggestions
indeedddmx wrote:I feel something like this is necessary, but extremely far out of reach. The ability to generate random trees, and billboards all mapped, extremely quickly.
http://www.speedtree.com/apps/
http://www.speedtree.com/gallery/images ... 83445d.jpg
the lack of decent vegitation solutions REALLY hamstrings track makers. Even MvA had a pretty decent basic set of tree/bush/grass objects.

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Re: Game Suggestions
great suggestion =D or it would be cool if you could put ur leg out and kick others from their bike, there's an old mx game where u can do this but i forgot the name:DMittocs wrote:OK, so. If someone takes you out you should have the ability to fight the guy who took you out. "Mittocs has requested to fight, do you accept?" and then you battle it out mortal combat style.
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Re: Game Suggestions
But it would be much better than what we had in MVAGarasaki wrote:indeedddmx wrote:I feel something like this is necessary, but extremely far out of reach. The ability to generate random trees, and billboards all mapped, extremely quickly.
http://www.speedtree.com/apps/
http://www.speedtree.com/gallery/images ... 83445d.jpg
the lack of decent vegitation solutions REALLY hamstrings track makers. Even MvA had a pretty decent basic set of tree/bush/grass objects.
I think its really need if we want get pretty damn realistics tracks someday

Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
Re: Game Suggestions
RIDER SHADOW!
We really really really need the bike and rider to have a shadow... I think we should have had that before normal and spec maps. I can't imagine it being to hard, It would just use rider and bike position in comparison to sun position. And some sort of a ground to wheel distance to compensate for the bike leaning over or leaving the ground.
We really really really need the bike and rider to have a shadow... I think we should have had that before normal and spec maps. I can't imagine it being to hard, It would just use rider and bike position in comparison to sun position. And some sort of a ground to wheel distance to compensate for the bike leaning over or leaving the ground.
GILES RACING
Jake - eSAyeM - Marlon - Guilherme - Sheza - Jay - Tony

screw persian
Jake - eSAyeM - Marlon - Guilherme - Sheza - Jay - Tony

screw persian
Re: Game Suggestions
Nope. Its hard.
Re: Game Suggestions
I don't think we need shadows.Why do we need them?If you want shadows in screenshots...make some.
Re: Game Suggestions
No, we need them. But its not as easy as Sam put it out to be
Re: Game Suggestions
Thats what she said...DJ wrote:Nope. Its hard.
But ok I wouldn't have a clue.
GILES RACING
Jake - eSAyeM - Marlon - Guilherme - Sheza - Jay - Tony

screw persian
Jake - eSAyeM - Marlon - Guilherme - Sheza - Jay - Tony

screw persian
Re: Game Suggestions
Ragdoll physics! We need to move rider more.
Check out this video, that program makes really good animations,watch from 1:28 how cool crashes could be in mxs? Just showing,it really looks great.
Check out this video, that program makes really good animations,watch from 1:28 how cool crashes could be in mxs? Just showing,it really looks great.
Re: Game Suggestions
jlv wrote:....
