Ok you use bones(joints) on models so that they move in-game right?
well i was at the most muddy race on the weekend ive ever been at and noticed more so seeing as mud had stuck there that both front and back fenders bend towards the front over bumps jumps etc
my idea was to put a joint or bone in thoughs spots and some how (not sure on this part) simulate the bending on the bumps and jumps ingame as even without the mud there would be slight bending
idk its just the small details that add up some times im sure seeing this in a video would make it a lot more realistic but yet agen i have no idea if its possible
Picture time =D:
And im pritty sure any video of a motorbike would show it
I think we should have a button to throw a fist pump over the finish when you win lol. And I think this game would be alot more realistic if we could feather the clutch. Rather then just having to dump it all the time.
dms wrote:I think we should have a button to throw a fist pump over the finish when you win lol. And I think this game would be alot more realistic if we could feather the clutch. Rather then just having to dump it all the time.
I think that is already possible. You just need to set it to a button like the l2 button on a ps3 controller
Yea tear-off would be great ,on a sandy track like fort winton tou have to pull more tear-offs then in supercross that would be realistic And a roll off system that works and not only the model of the goggles whit roll off
Secons suggestion move your body apart from the bike like reflex that would be awsome
Thirt suggestion better teraindeformation like reflex only then bigger, deeper ruts bigger brake bumps
Fouth seggestion make a outdoors series of the ama nationals the same thing whats done whit the supercross