Realistic rider fall off

Post your suggestions here

Should we have it?

Poll ended at Tue Nov 06, 2012 1:13 am

yes
92
77%
no
27
23%
 
Total votes: 119

DJD
Posts: 2757
Joined: Thu Oct 02, 2008 12:56 am

Re: Realistic rider fall off

Post by DJD »

^Yep, Yep, Mmmmm Hmmmm. I agree. Its doesnt matter how I try to ride, I still crash. So might as well go WFO! :lol:

I think the rider needs to be more intelligent, like do things automatically to counter act wash outs or swaps and weight transfers.

Like in real life, your body does things subconsciously as you ride. Its just stupid when most the field crashes multiple times per moto.

How is someone going to take this game seriously when the "best" riders cant even go 35 minutes without wadding all over the place?
shawn1331
Crushed Dissenter
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Re: Realistic rider fall off

Post by shawn1331 »

The front end feels like it carries no weight and the over weightlessness of the game really shows in whoops. If the gravity or weight was turned up I think we'd have less washouts and wouldn't be bouncing around so much from ruts or whoops.
Tom cortvriendt
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Re: Realistic rider fall off

Post by Tom cortvriendt »

All cool stories of everyone, but what thinks JLV of this?
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
supercross711
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Re: Realistic rider fall off

Post by supercross711 »

ya there does need to be something like that DJD, and ya my idea was stupid :P so JLV?
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P2sta wrote:Read it again, you are going full are going full 'meurican here.
Ddavis
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Re: Realistic rider fall off

Post by Ddavis »

MX PRODIGY 17 wrote:
m121c wrote:There would be a ton of goons that would be running around with no bikes
kawy949
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Re: Realistic rider fall off

Post by kawy949 »

What about the punting then? Cause someone punting you a mile off the track impact knocks you and bike flying a mile in opposite directions you are pretty much screwed, think its a great idea but needs some boundaries and you punt someone in real life your both going down period.
MX PRODIGY 17
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Re: Realistic rider fall off

Post by MX PRODIGY 17 »

kawy949 wrote:What about the punting then? Cause someone punting you a mile off the track impact knocks you and bike flying a mile in opposite directions you are pretty much screwed, think its a great idea but needs some boundaries and you punt someone in real life your both going down period.
If you get punted now it is the same exact thing..
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DJD
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Re: Realistic rider fall off

Post by DJD »

In most cases the rider staying attached to the bike exaggerates crashes. You get that pudendum effect that just keeps you rolling.
DJD
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Re: Realistic rider fall off

Post by DJD »

In most cases the rider staying attached to the bike exaggerates crashes. You get that pudendum effect that just keeps you rolling.
DJD
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Re: Realistic rider fall off

Post by DJD »

My mouse is set to three round burst.
kawy949
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Re: Realistic rider fall off

Post by kawy949 »

MX PRODIGY 17 wrote:
kawy949 wrote:What about the punting then? Cause someone punting you a mile off the track impact knocks you and bike flying a mile in opposite directions you are pretty much screwed, think its a great idea but needs some boundaries and you punt someone in real life your both going down period.
If you get punted now it is the same exact thing..
Same thing but if the rider goes 1 way and bike the other you still gotta run all the way back, or I'd your bike gets punted and you come off the back from the punt then you gotta run to get the bike then remount then get back to the track. Rather that get punted with the bike and then get back to the track. But not saying its a bad idea but point is, you get hit from behind irl you don't get smashed a mile over the track. That's my point.
SOAB_465
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Re: Realistic rider fall off

Post by SOAB_465 »

A little while ago, he said that he's revamping the dab at some point. It's going to be based on steering input so that you catch yourself when you hit the steering lock or something. I think that will up the consistency a few hundred percent.

As it is, I feel like there's not enough reward for riding clean. On most servers at least, the winner will be crashing all over the place and going mach-turkey in between. I'd rather it take longer to get up, so that someone riding with no tip overs would be faster than the people just hurling their carcasses in the direction of the track.
magnusson
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Re: Realistic rider fall off

Post by magnusson »

i think we should keep this disgusion on top of the suggestion box so jlv see's that we really really want it tough we know that it is alot of work for him :mrgreen: u dat buss jlv!!
vurbmoto wrote: - Kevin Windham is still a BOSS
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MX PRODIGY 17
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Re: Realistic rider fall off

Post by MX PRODIGY 17 »

I think people are reading the first post and not reading on... You would basically just spawn where the bike is. Being no difference to what we have considering time down wise.

*bump**** :lol:
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rgaede
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Re: Realistic rider fall off

Post by rgaede »

Didn't in the good old days the g's on impact determine how long it took you to get up? I seem to remember at one point a simple tip over would be just picking the bike up and continuing on, while crashing your brains out on a triple would result in the screen going black for a while. Don't remember what the exact times were, but I do remember them being different based on the force of impact.
Rgaede Past numbers #333 #19 Now #373

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