Oh man, I forgot about the weight. That will suck big time. The 250f's already feel like pigs compared to the 125s.mace-x wrote:450´s are heavy so i think that whips will be slower and that will sucks xD
450's
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mace-x
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Re: 450's
pigs.... lol
yeah, now the bike movement is not as easy as it should be, mostly because it's constant, you cant apply a higher force to bring the whip back so we have whips for larger jumps but for short jumps the whips sucks xD
yeah, now the bike movement is not as easy as it should be, mostly because it's constant, you cant apply a higher force to bring the whip back so we have whips for larger jumps but for short jumps the whips sucks xD

Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
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Images381
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Re: 450's
I could really only see the 450s helping on a few of the stock tracks like rabbit hill and alcrest, and maybe a few of the competition tracks but all that would happen is the tracks would be made to accomodate the 450 power so JLV could just call the 250s we have now 450s and it would be the same 
DJ wrote: That top creators list is rooted. Don't even take notice of it. I'm not even on the darn thing.
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ShackAttack12
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Re: 450's
Why not just use your current 250f models for the 450's and your current 125 models for the 250's??? I can't image you are going to make crazy detailed models anyway because you said you needed to keep them low for those with weak computers.... I also don't think anyone would mind it.jlv wrote:I haven't even started on their models yet so it will still be a while.
All that would have to change would be the bike weights and the power curves, everything else could be left. You mentioned that sounds are produced automatically based on the size of the motor, so that shouldn't be much of a problem?
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
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Jake_413
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Re: 450's
ShackAttack12 wrote:Why not just use your current 250f models for the 450's and your current 125 models for the 250's??? I can't image you are going to make crazy detailed models anyway because you said you needed to keep them low for those with weak computers.... I also don't think anyone would mind it.jlv wrote:I haven't even started on their models yet so it will still be a while.
All that would have to change would be the bike weights and the power curves, everything else could be left. You mentioned that sounds are produced automatically based on the size of the motor, so that shouldn't be much of a problem?
SOUNDS SOOO SIMPLE EHH?
sike but that is probly the best and easiest way. good idea
HA^FMXIAN wrote:DJ I Swear If You Were My Dog I Would Put You Down

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magnusson
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Re: 450's
well, i think the 250´s know are like 450´s in real life, and the 125´s are like 250´s except the power is like on a 125. So i agree white Shack.
My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
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magnusson
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Re: 450's
ok u mean that......haha, i wonder how it will be to have more power in this game 
My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
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Arran34
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Re: 450's
IMO the 450's won't be as good as everyone is expecting. Every track on this game is shaped on the power of the 250; therefore the 450 is going too quick. I think the only tracks that will benefit are stock tracks, such as Alcrest, where jumps such as the triple will be easier. I think we're going to find ourselves overjumping everything, as there are little or no tracks which have 250/450 line alternatives (eg. double, single for 250, triple for 450).
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Arran34
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Re: 450's
Sorry for double post
One more point which I forgot to mention is, that I think 450's will lead to tracks containing jumps which can only be achieved by the 450's (except for the extremely good track makers) which will leave people (like myself) who ride 250's unable to ride newly released tracks.
One more point which I forgot to mention is, that I think 450's will lead to tracks containing jumps which can only be achieved by the 450's (except for the extremely good track makers) which will leave people (like myself) who ride 250's unable to ride newly released tracks.
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jlv
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Re: 450's
I'm more concerned with dealing with 2 different classes of bike than anything else. I have other things to do before opening that can of worms.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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motox124
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Re: 450's
i want to see this really bad but like alot of people have been saying is that they will have to much power coming out of the corner but if they could have there own physics and have more traction so u wont spin out on every turn

