Game Suggestions

Post your suggestions here
totorox
Posts: 355
Joined: Sat Mar 07, 2009 10:00 am

Re: Game Suggestions

Post by totorox »

(in 1st, I'm not English and I'm working hard to be understood so sorry for errors.)

- FORUM MODIFICATIONS:
- New technical forum
, general discussion include bar an all technical informations. :x
Need better centralisation for newbies like me, actually I'm working hard to find needed informations. :(
For example, where i can find to put dead-zone without searching with good word 'dead zone', and find my information in an obscure 'steering settings help post'...
Or I'm actually searching for data files naming conventions, name normalisation (models->skins?).

- GAME ADDITIONS:
- instant replay (go to ghost temporary mode in multi)
- replay editor, to set-up a start and end, select interesting scenes.

- Multi-player game-play :
(I wish to separate training sessions from serious (non-stoppable ?) races).
- Central race ghost database :
- On-line championship : race with on-line pilots and best race mode ghost (race with ## best uploaded ghosts>xx laps)
- Low-resolution & centralised skin database for net gaming to show all skins. (updatable & synchronized)
- Reset pilot position in place of set direction only (cf : new keystroke.) If I cut track next crash, autodab will always go in one direction, boring :x There's a lot of newb. like me in wrong direction because of that !

- New keystrokes :
- rear brake block (with force settings) or/and more controller options: (calibration, reverse, multiple/axe/button/controller same function, response curve)
- backup not on the same key than reset time trial session.
- add choice to separate cam control from axes. -> (best is to have 2 key assignable by function and i will remove axis on camera control)
- Add simply assignation of multiple keys/axis on same functions in controller set-up. (like many games, can assign 2 keys, from different controlers)
- New quick backup functions (backup ## meters from set in options before) or/and set a keystroke or function to setup next quickstart position :
Like an helicopter for a surfer, to try some whoops again and again, my realm...
Or in race, 10m before you leaves track like MCM but keep a simulation mode without auto-dab direction function plz. Or add key to easy set direction function (turn on boot).... yes....-> show separate dab from sit function .
- separate dab from sit function (try to ;p) To remove this boring low speed turning "bug". And add fast turn on boot function -> easy set new direction
allow the pilot like reality to put an extra angle by moving gravity center with new body axes, Extreme lean at 0 speed make a "fast turn on boot" and adjust dab for it. (this allow fast direction choose after crash in simulation mode like reality)
- rear brake block (with force settings for 2 states) or
more controller options: (calibration, reverse, multiple/axe/button/controller same function

- garage/pit menu (to go spectate too): (details next post) -> garage simulation mode ? -> damage support -> maintenance checkup (petrol, oil, chain, tires, air filter)-> time based physical and damages consequences -> $ calculation support ?
- HUD additions : (moddable ?) - why a counter ? or why not. Customisation options plz. :)
- show/hide race statement in HUD
- controller HUD (in replay too for learning purposes (how to do whip ^^) (I think I saw an external tool to do that...)
- add show name option, on top or riders in 3D view (or/and cf "Usage of vectorial graphics" to show name on pilot pant or T-shirt skin)

- Usage of vectorial graphics's in skins layers (no resolution dependants).
-> Usage of fonts files like .ttf ?
-> name text placement on shirt, or bike number plates.
-Usage of a preview file name convention for modders : to show Graphical content like 'preview.png' file (256x256) or 512 (usable in external tool too, cf. Eureka! bottom)

- Game files :
- Comments : comments chars in all txt files (easier to making tutorials, settings help, remember settings).
- Add file extensions & associations (1) :
-> do a .reg file for easy associations set-up like mxdemo files. (or to keep registry weight, add *.mxs to all MXS data files and add in game file type recognition routine)
-> rename config. to "~defaut.mxcfg" for easy setting associations for ".mxcfg" files, for opening game with tweaked configs settings in one click, for test purposes.
-> same for track files ? models ? skins ? with auto-generated shortcuts list if folders like *.mxtrak (show "addendum#1")
-> add last finished race like last-lap : "lastrace.mxdemo"
-> extract bike settings from config. to a specific bike settings file "defaut.mxbkset"
Like opening an "###.mxdemo", opening "###.mxtrk" set defaut session track, opening "###.mxcfg" set session configuration settings "###.mxbkset" for trying bike settings .(i will love !!!).

- Wrong personal folder (correction) : on windows XP (french): your shortcut is wrong and do a whole drive file search :/)
use relative path from user homepath in you shortcut, mine is:
%homepath%\Local Settings\Application Data\MX Simulator\
I think under vista replace %homepath% by %homedir% (or %appdata% some like that, you must be abble to show variables names typing "set" dos commands if you're under Vista).
(i made relative's shortcuts in both data and program directories for easier access & navigation).
- I know MXS's user data folder is already made for it but, if some files must be added in program folder, please make and set a folder for this usage (separate stock files & users files->easier re-installation)

- addendum#2 : game data folder & files organisation sample (+naming conventions ?):
(my first idea was separate user files, from modders files, and game generated files).
new tree folder order's on personal folder like : (new "sx-mx-others" folders, skin folder in his corresponding base model folder)
To stay user friendly game could auto move folders datas in good folder by data recognition.
samples :
  • \tracks \sx\* ;(* = trackname), track rootfiles with only track files made by modders, game additions in specific directory like following :
    \tracks \sx\*\datas\ ;track related data folder, ->suspensions, bike settings
    \tracks \sx\*\datas\settings.mxbkset ;suspensions, track related bike settings?
    \tracks \sx\*\datas\fastlap.mxdemo
    \tracks \mx\
    \tracks \others\
    \replay
    \settings
    \models\*\skin
    *\lowres_skin (autogenerated 1\2, or 1\4) for net-gaming, keep data when deleting skin to make a low-res/size data-bank wich can be synchronised & updated ? Updated with snapshoots ? and become "olds skins")
or game reproduce track folder tree in settings folder, (i prefer), and/or use strict name convention and please add sx, mx before track-name, (xx for others ?), like :
  • \tracks\mx_trackname#1\ ; modders tracksfiles only in \tracks\
    \mx_trackname#2\
    \sx_trackname#3\
    addendum #1: 'tracks folder root' : game could put here autogenerated track list, with shortcuts of installed tracks named (like *.mxtrak) for autolaunch with file association and set defaut track.
    \settings\trackname#1\ ;
    \trackname#2\ ; by track game settings & files here (fastlap.mxdemo, *.mxbkset (*1))
    \trackname#3\defaut.mxbkset
    \trackname#3\defaut.mxdemo
    \trackname#3\lastlap.mxdemo
    \models\#model1\#skin1\
    \#skin2\
-some files to add in user folder :
[list]\readme.txt ; an help file for newb with folder tree & files organisation & usage infos ^^
\mxs_setup.reg ; in program folder to set easy files associations (cf up "files extensions" wishes (1))
\lastlap.mxdemo.lnk ; autogenerad link for last lastlap, or simple copy.
like lastlap, a "lastrack.mxtrak", or "defaut.mxtrak" generated link on last track used, or to set a defaut track when opening session.
*.mxtrak files ; show addendum #1: 'tracks folder root' , auto-generated list of tracks.
*.mxcfg ; configuration settings
*.mxbkset ; bike settings (*1)[/list]
in fact, for each there's a default.mx* (like default.mxcfg in root folder, default.mxbkset for by track default bike settings, default.mxtrak for setting defaut track)

---------------------------------------------------------------------------------
- (Eureka !) someone could made a pre-configuration application tool to :
- edit config. options, settings resolutions, controller deadzone, check files associations like .mxdemo
- add, personal folder choice,
- choose & launch snapshot test version
- do some files operations for
- save and choose config to use
- choose models to use skin on (with 3D preview lol),
- skin preview -> Is there a convention to set a default name for preview graphical contents, files like preview.png for track, skin, models... ?
- do the low rest skin database update & synchronisation task in place of (cf up)
- order and save settings for easy usage and switching ? -> save separate suspensions settings for switching (if it can be did in-game automatically with track switching detection i will love)

(it's not a fucking good idea ?!!! I think i'm able to do some parts but I never did for now :x (i have a little experience with Delphi or Visual basic and other simple scripting languages, just a look on c++)
This could help JLV progression without need of code possession for modifications. But warning on virus, and this program must be open-sources for easy community adds & help too.
What JLV use for programming MXS ? what programming language, tools, 3D front-end ? He could use simple copy-past on some parts of code ^^
wheels1758
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Re: Game Suggestions

Post by wheels1758 »

Turbine951 wrote:
ReNNy wrote: yea your right gordy, seems to be some issue with my xbox controller, wont recognise both triggers pulled at once :? driver issue probably
This isn't a driver issue I dont believe, but something i've experienced as well.. I used to have my left trigger clutch, and my right trigger gas.. But no deals on that, because the contoller won't let you do both triggers at the same time.. I think its a 360 controller quirk because i can't think of any game on the box where I have used both triggers at the same time..
I also have the same problem....who knows the solution? But with using both triggers, COD4 does.....but its not a racing game obviously. When i got my 360 controller to start working, i had dreams of feathering the clutch on the start gate....but no bueno. Both triggers at the same time registers as nothing at all.
ReNNy
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Location: Victoria, Australia

Re: Game Suggestions

Post by ReNNy »

This isn't a driver issue I dont believe, but something i've experienced as well.. I used to have my left trigger clutch, and my right trigger gas.. But no deals on that, because the contoller won't let you do both triggers at the same time.. I think its a 360 controller quirk because i can't think of any game on the box where I have used both triggers at the same time..
yea that makes sense, although im fairly certain on forza2 i can brake and rev at the same time. i may be mistaken, ill have to give it a run soon and see. nevertheless its interesting but only a minor problem that lies elsewhere.

and i agree with totorox's epic post. the session marker thing like in skate on the xbox so we can practice sections of the track over and over would be sex. but mostly better menus/interface FTW! this is an mx simulator not a game menu and windows simulator lolz.
Voutare
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Re: Game Suggestions

Post by Voutare »

No, the way your triggers work are like this:


Left goes from 0 - -100. Right goes from 0 - 100.

So, if you are full right, you are at 100, full left is -100.

If you pull your left in 25 percent, and your right is still 100, you are at 75 right. The reason that pulling both in at once screws you up is because 100-100 is 0. They equal eachother out. I haven't actually tested if they work in harmony at 50. I've never actually tested it. I've just made sure that it's one or the other, all the time. Although sometimes I drag the rear brake and I feel either A) My tire is being slown down due to the trigger or B) My tire is being slown down due to the brake. Either one works for me and gets the job done. :D
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ReNNy
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Re: Game Suggestions

Post by ReNNy »

Voutare wrote:No, the way your triggers work are like this:


Left goes from 0 - -100. Right goes from 0 - 100.

So, if you are full right, you are at 100, full left is -100.

If you pull your left in 25 percent, and your right is still 100, you are at 75 right. The reason that pulling both in at once screws you up is because 100-100 is 0. They equal eachother out. I haven't actually tested if they work in harmony at 50. I've never actually tested it. I've just made sure that it's one or the other, all the time. Although sometimes I drag the rear brake and I feel either A) My tire is being slown down due to the trigger or B) My tire is being slown down due to the brake. Either one works for me and gets the job done. :D
yea after messing around in windows control panel i also discovered this. the triggers share their own axis (Z axis) whereas the right thumbstick (by default) is the X & Y axis. makes sense, i don't think i'v ever seen a game where you can go forwards and backwards at the same time

in a nutshell, yes, its one or the other lol.
JohnnyMac
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Re: Game Suggestions

Post by JohnnyMac »

Well that (controller info) solves the mystery why I couldnt front brake & gas at same time.

Going back a page there was some discussion on engine overreving and break downs. I like the idea of allowing break downs if engine is severly abused. Rather than just track how many times engine has overreved, maybe keep track of the amount of elpased time engine has overreved over entire course of a race and after x amount of elpased time engine pops.

Speaking of simulation, I'm curious how realistic riding a 230 lbs bike at near 0 stability is in this game? It seems like these low stabilities remove the human factor in what a rider is capable of doing. Is a rider capable of forces to whip the bike from side to side like it does in game or for real? I'm older and I know I'll never compete with these freaks at very low stabilities, so I accept the controller skills they have, but I do have a problem if these low stabilities are allowing skilled players to control a bike unrealistically. Its not much different then those abusing engine overreving except it takes skill.
karlwb
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Re: Game Suggestions

Post by karlwb »

JohnnyMac wrote:
Speaking of simulation, I'm curious how realistic riding a 230 lbs bike at near 0 stability is in this game? It seems like these low stabilities remove the human factor in what a rider is capable of doing. Is a rider capable of forces to whip the bike from side to side like it does in game or for real? I'm older and I know I'll never compete with these freaks at very low stabilities, so I accept the controller skills they have, but I do have a problem if these low stabilities are allowing skilled players to control a bike unrealistically.
yep that is a valid point,if the "roll limit factor" (roll speed) and "roll damping" lower range was just raised a little that'd give a more realistic capability,taking it further you could better represent the difference of lighter 125 2 strokes over the 250 4 strokes by having different lower limits for the two.
enzopersson
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Re: Game Suggestions

Post by enzopersson »

like a sign on the side of the screen where it says whos 1,2 and 3rd.
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Jacko #828
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Re: Game Suggestions

Post by Jacko #828 »

You mean a leaderboard. And I know this has been said lots of times but has never been done is the leg out whilst cornering, it would make this game alot better and you could probably get some good pics off it :D
DW434
Posts: 535
Joined: Sun Jan 04, 2009 4:52 pm

Re: Game Suggestions

Post by DW434 »

i dont know i just thought of this when dj took me out when you pull a perfect takeout move you should be able to set the bike down and go t-bag the other guy or if he pulls a bad take out move you should be able to punch them in the face
"90% of the game is half mental"-Yogi Berra

MXS Online Racing #434
The Whole Mxs Community wrote:Take off the kidney belt shading
DannyBoy
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Re: Game Suggestions

Post by DannyBoy »

lmfao!!! that was actually pretty funny :P
Jacko #828
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Re: Game Suggestions

Post by Jacko #828 »

Or you should be able to punch em off their when you get close enough :lol:
DW434
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Re: Game Suggestions

Post by DW434 »

DannyBoy wrote:lmfao!!! that was actually pretty funny :P

im serious
"90% of the game is half mental"-Yogi Berra

MXS Online Racing #434
The Whole Mxs Community wrote:Take off the kidney belt shading
Jacko #828
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Re: Game Suggestions

Post by Jacko #828 »

LOL :lol:
mx4life
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Re: Game Suggestions

Post by mx4life »

now that theres multiplayer..........tearoffs
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