So JLV. Your game will each day is getting better, even more now that you're auditioning with new normal maps, texture reflexes.
But I wonder, why not deploy a new script that would give the game a physical system.
Example: When we collide hay, railings, objects, they could move around using the law of physics. Or even the spray ground that the tire up, could be a 2D particle system.
I do not know what their future releases, do not know which machine you work in the game, if Nvidia or ATI.
Nvidia offers PhsyX SDK, complete source codes for developers for free. Already tested and performed all tests offered by the SDK examples and tutorials, I found incredible power and performance of this SDK, but shame that people who have ATI can not enjoy the maximum power of your GPU PhysX is why Nvidia.
But I know that there is such compatibility where it's ATI GPU also can process the same Physics through a "Scripting Bridge" Deploying Nvidia and ATI SDK in the game at the same time.
Well, all I said is only a theory and could also serve as a hint for you JLV.
But I wonder, why not deploy a new script that would give the game a physical system.
Example: When we collide hay, railings, objects, they could move around using the law of physics. Or even the spray ground that the tire up, could be a 2D particle system.
I do not know what their future releases, do not know which machine you work in the game, if Nvidia or ATI.
Nvidia offers PhsyX SDK, complete source codes for developers for free. Already tested and performed all tests offered by the SDK examples and tutorials, I found incredible power and performance of this SDK, but shame that people who have ATI can not enjoy the maximum power of your GPU PhysX is why Nvidia.
But I know that there is such compatibility where it's ATI GPU also can process the same Physics through a "Scripting Bridge" Deploying Nvidia and ATI SDK in the game at the same time.
Well, all I said is only a theory and could also serve as a hint for you JLV.
