Traction, texture, and erode layers
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Traction, texture, and erode layers
It seems to me that the graphics and erosion could be taken to the next level with two+ layers of traction and textures. For example, a top layer could look like fresh-groomed chocolate loam with sticky traction (with an erode factor of 30), but about 6 inches deeper have a hard-packed base layer with lighter-colored dirt. This way, nice ruts would develop naturally with no need to be drawn in or accentuated through photoshop.
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Re: Traction, texture, and erode layers
I was just thinking about this the other day!
I like the idea
I like the idea
jlv wrote: Motardmatt220 is a crock of shit
KTM57 wrote: August is 13 years old and thinks he's hot shit because he's a lot younger than everyone else
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Re: Traction, texture, and erode layers
That would be really nice for longer races, could make for some reallt good racing
Re: Traction, texture, and erode layers
I like the idea but I think it would be best if JLV figured out the best way to implement erode online before making it more advanced. Last I saw he was unsure if it was possible to implement as it is currently. but that may be outdated information.
Re: Traction, texture, and erode layers
i like your idea, but id prefer how reflex does it. reflex paints a tire imprint into where the tires have been. then in the reflex editor you choose the colour of the tire imprint from a rgb colour palete. its hard to see but up close there is nobbie marks. in mxs its hard too see the bumps sometimes, this may help that too. jlv maybe the amount of tyre force on the ground for a particular spot could affect the transparancy of the nobbie image imprint(the more force the more you see the nobbie imprint. see reflex examples
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Re: Traction, texture, and erode layers
JLV has said a billion times that it would take up tomuch bandwidth and lag the hell out of the serversSMR 510RR wrote:implement erode online .
Re: Traction, texture, and erode layers
It's not a shop stopper but it will need careful optimization and even then it will use more resources.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Traction, texture, and erode layers
so is it a yes or a no or a possible its coming in the future? as im really excited for it online JLVjlv wrote:It's not a shop stopper but it will need careful optimization and even then it will use more resources.
Re: Traction, texture, and erode layers
Not this year.