Over vert on gradients

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MX181
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Over vert on gradients

Post by MX181 »

would be lovely if jlv could implement it so we can go over-vert with our gradients dots/ curves/ whatever there called. would open up the door for some cool new things to be done with this game.

if anyone (barrington) can find some nice pictures barrington once did up to explain this that would be rad seeming i cant find them. might of even been buddy the elf that had them cant quite remember.
Boblob801
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Re: Over vert on gradients

Post by Boblob801 »

Over vert?
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Boblob801
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Re: Over vert on gradients

Post by Boblob801 »

You mean something that goes past vertical and extrudes over itself? If so I think its probably impossible to do with the current gradient and heightmaps. You would have to be able to import custom models as the map which I guess would be possible. Not sure you would be able to do texture and friction. You'd also need to generate your own collisions for it and you could probably never use erode unless that also got changed.
Hi
barrington314
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Re: Over vert on gradients

Post by barrington314 »

MX181 wrote:
if anyone (barrington) can find some nice pictures barrington once did up to explain this that would be rad seeming i cant find them. might of even been buddy the elf that had them cant quite remember.
WHat? I dont think I ever explained this. If so it was before I understood that its impossible with grey scale height maps.
MX181
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Re: Over vert on gradients

Post by MX181 »

barrington314 wrote:grey scale height maps.
never took that into consideration but yes i understand clearly haha
AWood
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Re: Over vert on gradients

Post by AWood »

remembered a really old gyazo i had saved. top is not possible with heightmaps. maybe i sent it to you

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Wahlamt
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Re: Over vert on gradients

Post by Wahlamt »

This would really "improve my skymadness tracks, then I could do loops, yaaaaaaaaaaaay.
Boblob801
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Re: Over vert on gradients

Post by Boblob801 »

If anything you could always just build an object and try use that.
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Wahlamt
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Re: Over vert on gradients

Post by Wahlamt »

Boblob801 wrote:If anything you could always just build an object and try use that.
Yeah, but than I need to get skills in the modelling area... If I don't get a summer job, I may get into it.
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Re: Over vert on gradients

Post by Boblob801 »

Wahlamt wrote:
Boblob801 wrote:If anything you could always just build an object and try use that.
Yeah, but than I need to get skills in the modelling area... If I don't get a summer job, I may get into it.
Or you could just use the gradient to model option
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