1: Does model geometric detail affect the track? When I race EMF am's, I have to lower from 9/90 which I usually run to 7/75 or 8/75 model geometric and texture detail. But for some reason, the track does look worse, the decals aren't as sharp and it's harder to see the ruts. Everything else is the same, the ground geo and levels are at 10/100 and the ground texture resolution is at 512x512. Terrain render method is Shaders/Direct. So I wonder why the gound looks worse when the ground affecting (?) sliders and values are the same..
2: How do I create a LOD that is removing the statue? I have some optimization issues on one track I'm working on. To make up for all the models I'm using, I've wanted to create a lod that is making the object invisible a 'x' distance. However I am struggling with making that happen. My main idea was to make a blank document and name it 'modelToRemove_lod5.jm'. For some reason this doesn't work. So again, the lod file I made is completely blank inside. Any tip on how I can create a lod file that is removing the object would be very helpful!

3: How does the model gemetric detail affect the LOD distance? Browsing around a while back I remember stumbling across some topic that had the formula for how lod worked. I'd like to recall that is was something like if you have geo detail at 90%, the lod's are going to kick in after 90% of their assigned-to-kick-in distance. What confused me was the 100 Geo detail. Did that mean it never kicked in or did it mean that it kicked in at 'lod6' distance?
For anyone wondering about what distance "lod6" is or what "lod3" would be for a distance, there is a lod=ft chart in this topic.