Graphics/ hardware question
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blackbeard
- Posts: 83
- Joined: Fri Apr 27, 2012 8:51 am
- Team: The whites
Graphics/ hardware question
Hello all, Ive been in the game for a while and have a question, in graphics settings what is the difference between running, hardare, direct, software, hardware/copy etc......... im trying to optimize my playing experience, any help is well accepted, thanks
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jlv
- Site Admin
- Posts: 15378
- Joined: Fri Nov 02, 2007 5:39 am
- Team: No Frills Racing
- Contact:
Re: Graphics/ hardware question
Software - Terrain textures are rendered on the CPU and uploaded to the GPU.
Copy - Terrain textures are rendered with the GPU in the framebuffer and copied to texture memory.
Direct - Terrain textures are rendered with the GPU directly into texture memory.
Hardware - Uses the fixed (i.e non-programmable) OpenGL rendering pipeline.
Shaders - Uses GLSL shader programs for per pixel lighting.
Copy - Terrain textures are rendered with the GPU in the framebuffer and copied to texture memory.
Direct - Terrain textures are rendered with the GPU directly into texture memory.
Hardware - Uses the fixed (i.e non-programmable) OpenGL rendering pipeline.
Shaders - Uses GLSL shader programs for per pixel lighting.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
