duplicate -> reflect (modeling)
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onefotyfo
- Posts: 366
- Joined: Sat Aug 25, 2012 9:45 pm
- Team: Pulse MX
duplicate -> reflect (modeling)
ive been modeling a lot more lately and for all of my projects that are suposed to be symmetrical i just duplicate and reflect the first half of the figure that i already have modeled. it doesnt look great, but it gets the point across, especially with a good set of maps. apparently this reflection can cause unwrapping problems...how are you guys that model replicating the first halfs of your figures, especially for intricate designs? i wouldn't think by the looks of things (released .blend files) that the more popular modelers around here on mxs are duplicating like me. what should i be doing?
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Boblob801
- Posts: 3998
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- Team: <3 Andy
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DJ99X
- Posts: 15524
- Joined: Tue Jan 15, 2008 11:36 am
- Location: Land Down Under
Re: duplicate -> reflect (modeling)
You might need to flip the normals when you do that
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onefotyfo
- Posts: 366
- Joined: Sat Aug 25, 2012 9:45 pm
- Team: Pulse MX
Re: duplicate -> reflect (modeling)
awesome. thats exactly what i was hoping to hear DJ. and im glad to know it works boblob, thanks for the responses.