What does Ground Mipmaps and Framebuffer Objects do?

Post your questions here
Post Reply
MotoRockstar777
Posts: 547
Joined: Wed May 19, 2010 10:49 pm
Team: Privateer
Location: United States

What does Ground Mipmaps and Framebuffer Objects do?

Post by MotoRockstar777 »

What do they do?
jlv
Site Admin
Posts: 15447
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: What does Ground Mipmaps and Framebuffer Objects do?

Post by jlv »

Ground mipmaps enables/disables the use of mipmaps for the terrain. Mipmap definition is here.

Framebuffer objects let the game render the terrain textures directly instead of drawing them in the back buffer and then copying to the texture. This lets it use more resolution and is faster in some cases.

Both options are disabled by default because a lot of graphics drivers have buggy support for those features.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: What does Ground Mipmaps and Framebuffer Objects do?

Post by yzmxer608 »

This should be added to the FAQ, they are foreign options to a lot of people.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: What does Ground Mipmaps and Framebuffer Objects do?

Post by DJ99X »

On the topic of mipmaps, any chance of allowing us to make our own mipmaps?
jlv
Site Admin
Posts: 15447
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: What does Ground Mipmaps and Framebuffer Objects do?

Post by jlv »

Not yet, but I've added a new mipmap related feature. If the image has [mip_max_apha] in the image comments, it will use the maximum alpha value instead of the average value for the downsampled textures.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: What does Ground Mipmaps and Framebuffer Objects do?

Post by DJ99X »

OK sweet. That should work good :)
Post Reply