Im sure youve all seen this thing on the upcoming track thread but here it is finnaly out for public
tell me anything you find even a smidge wrong or you think youd like to see changed im trying to make one of my better tracks by listening this go around
disp = 99%
text = 75%
statues/billbaords = 2%
Well, here's goes nothing, or something depending on how you look at it.
First off, the disp lacks flow. It seems that most all of the corners are 90 degree or 180 degree turns, change this up a little. Another thing that hurts the flow of the track is that all the corners are flat corners, it's hard to get in and out of them. The textures are ok, but the dirt seems a little gray to me. Also, the sand seems out of place, make the color of it closer to that of your final dirt color. One more thing with this is that the blending between the dirt and the sand is very abrupt. Maybe try to make just one more decal that serves as a blending texture their. The bales around the corner, like I have seen before, have the object center in the middle of the bale instead of the bottom. Try using the ones out of my object pack, they look better anyways and I am pretty sure I made the parts bale and the thor bale. Do away with the indented track outline, looks tacky. Maybe in a few areas it's ok, but no more than that. The jumps all seemed pretty mellow and easy to do, maybe peek a coulple up and make some "pro" style jumps where you really need a good run to hit it. This is a pretty good beta, better than some I have seen. I suggest some simple displacement map changes, revamped texs, a couple hours on objects, and that should help you get a pretty decent track out of this. Maybe try to set it to a theme also?
ok i have not yet done burms yet and i noticed that as soon as i released it and that was my fault. the dirt and sand textures yes are not completed and yes im experimenting with a few things as far as blending textures goes. the bales i was also aware of(forgot to mention up top thank you wilson for them) the track line i intend on keeping untill i do ruts just so i can tell the track line when it comes to to lay them down soon as those are in place i will get rid of the track line. i did notice this about the jumps so i just put some doubles were i planned on getting in touch with renner(usually pretty creative as far as rythems go) and me and him would work something up. thank you for the comment that i could actually draw something from and ill take these notes into consederation... and im sory i completely forgot you even made a object pack so thats the primary reason i didnt use them
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jlv wrote: ↑Thu Nov 05, 2020 1:09 am
Pumaxcs would know better than I do.
I have only one problem is that five pack in the middle. It kicks your back end to much cant triple in make it bit bigger take off and rack it out. Im not pro, just what i think
thats kinda the point... your not supposed to riple it i have(you gotta get a good run about on the top of the sweeper and hit it in 3rd pinned)
the only problem is after that you cant slow down enough for the double then turn
so if you can figure out how to double triple (doubt it) itll be much faster
Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: ↑Thu Nov 05, 2020 1:09 am
Pumaxcs would know better than I do.
i have no idea what you mean there
i double double from the inside then on the single i angle it to were i jump up the straight i feel lik i carry lots of momentum so try that line and it might fix your flow problem
Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: ↑Thu Nov 05, 2020 1:09 am
Pumaxcs would know better than I do.