Double Valley Raceway *BETA*

All about making tracks for MX Simulator
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Pumaxcs
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Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky

Double Valley Raceway *BETA*

Post by Pumaxcs »

Im sure youve all seen this thing on the upcoming track thread but here it is finnaly out for public
tell me anything you find even a smidge wrong or you think youd like to see changed im trying to make one of my better tracks by listening this go around
disp = 99%
text = 75%
statues/billbaords = 2%

thanks to:
wilson - bales
wakestyle - ama stakes

Image

http://www.mediafire.com/?nuzvmmiyurm

one more thing i feel i should add
the grass and the sand textures arent done
still a few rythems/jumps im wanting to do fixing on
Last edited by Pumaxcs on Sat Dec 27, 2008 4:34 am, edited 1 time in total.
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
Rileyriper
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Joined: Sat Dec 27, 2008 2:04 am

Re: Double Valley Raceway *BETA*

Post by Rileyriper »

Sweet Track
ddmx
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Location: Midland MI

Re: Double Valley Raceway *BETA*

Post by ddmx »

Well, here's goes nothing, or something depending on how you look at it.

First off, the disp lacks flow. It seems that most all of the corners are 90 degree or 180 degree turns, change this up a little. Another thing that hurts the flow of the track is that all the corners are flat corners, it's hard to get in and out of them. The textures are ok, but the dirt seems a little gray to me. Also, the sand seems out of place, make the color of it closer to that of your final dirt color. One more thing with this is that the blending between the dirt and the sand is very abrupt. Maybe try to make just one more decal that serves as a blending texture their. The bales around the corner, like I have seen before, have the object center in the middle of the bale instead of the bottom. Try using the ones out of my object pack, they look better anyways and I am pretty sure I made the parts bale and the thor bale. Do away with the indented track outline, looks tacky. Maybe in a few areas it's ok, but no more than that. The jumps all seemed pretty mellow and easy to do, maybe peek a coulple up and make some "pro" style jumps where you really need a good run to hit it. This is a pretty good beta, better than some I have seen. I suggest some simple displacement map changes, revamped texs, a couple hours on objects, and that should help you get a pretty decent track out of this. Maybe try to set it to a theme also?

ddmx
Pumaxcs
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Joined: Sat Dec 15, 2007 11:50 pm
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Location: Western, Kentucky

Re: Double Valley Raceway *BETA*

Post by Pumaxcs »

ok i have not yet done burms yet and i noticed that as soon as i released it and that was my fault. the dirt and sand textures yes are not completed and yes im experimenting with a few things as far as blending textures goes. the bales i was also aware of(forgot to mention up top thank you wilson for them) the track line i intend on keeping untill i do ruts just so i can tell the track line when it comes to to lay them down soon as those are in place i will get rid of the track line. i did notice this about the jumps so i just put some doubles were i planned on getting in touch with renner(usually pretty creative as far as rythems go) and me and him would work something up. thank you for the comment that i could actually draw something from and ill take these notes into consederation... and im sory i completely forgot you even made a object pack so thats the primary reason i didnt use them
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
kwic73
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Re: Double Valley Raceway *BETA*

Post by kwic73 »

I have only one problem is that five pack in the middle. It kicks your back end to much cant triple in make it bit bigger take off and rack it out. Im not pro, just what i think
Pumaxcs
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Re: Double Valley Raceway *BETA*

Post by Pumaxcs »

thats kinda the point... your not supposed to riple it i have(you gotta get a good run about on the top of the sweeper and hit it in 3rd pinned)
the only problem is after that you cant slow down enough for the double then turn
so if you can figure out how to double triple (doubt it) itll be much faster
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
kwic73
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Re: Double Valley Raceway *BETA*

Post by kwic73 »

ya but seems like u lose the flow if you dont triple
Pumaxcs
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Re: Double Valley Raceway *BETA*

Post by Pumaxcs »

i have no idea what you mean there
i double double from the inside then on the single i angle it to were i jump up the straight i feel lik i carry lots of momentum so try that line and it might fix your flow problem
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
stocksy129
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Re: Double Valley Raceway *BETA*

Post by stocksy129 »

i think it's really really good but it could be a bit rougher sort of felt like i was playing motogp with jumps ahaha
DankeKTM21
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Re: Double Valley Raceway *BETA*

Post by DankeKTM21 »

stocksy129 wrote:i think it's really really good but it could be a bit rougher sort of felt like i was playing motogp with jumps ahaha
yeah
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Kawasakis wrote:Hah yeah, because basketball and football requires just one ball - two balls just only for motocross riders haha
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